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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
commit | f0890b11122291a22d6a65f349281cf1aed49bd0 (patch) | |
tree | 3b418b522c5fd097abac916693e59808ea4f5b4f /src/entities | |
parent | More japanese (diff) | |
parent | Remove little hack (diff) | |
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Diffstat (limited to 'src/entities')
-rw-r--r-- | src/entities/Building.cpp | 17 | ||||
-rw-r--r-- | src/entities/Dummy.cpp | 16 | ||||
-rw-r--r-- | src/entities/Entity.cpp | 109 | ||||
-rw-r--r-- | src/entities/Entity.h | 43 | ||||
-rw-r--r-- | src/entities/Physical.cpp | 117 | ||||
-rw-r--r-- | src/entities/Physical.h | 6 | ||||
-rw-r--r-- | src/entities/Treadable.cpp | 12 |
7 files changed, 118 insertions, 202 deletions
diff --git a/src/entities/Building.cpp b/src/entities/Building.cpp index 7813c87f..aad2d402 100644 --- a/src/entities/Building.cpp +++ b/src/entities/Building.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Building.h" #include "Streaming.h" #include "Pools.h" @@ -20,18 +20,3 @@ CBuilding::ReplaceWithNewModel(int32 id) if(m_level == LEVEL_NONE || m_level == CGame::currLevel) CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE); } - -#include <new> - -class CBuilding_ : public CBuilding -{ -public: - CBuilding *ctor(void) { return ::new (this) CBuilding(); } - void dtor(void) { CBuilding::~CBuilding(); } -}; - -STARTPATCHES - InjectHook(0x4057D0, &CBuilding_::ctor, PATCH_JUMP); - InjectHook(0x405800, &CBuilding_::dtor, PATCH_JUMP); - InjectHook(0x405850, &CBuilding::ReplaceWithNewModel, PATCH_JUMP); -ENDPATCHES diff --git a/src/entities/Dummy.cpp b/src/entities/Dummy.cpp index 176e5682..8a4bfd5f 100644 --- a/src/entities/Dummy.cpp +++ b/src/entities/Dummy.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Pools.h" #include "World.h" #include "Dummy.h" @@ -50,17 +50,3 @@ CDummy::Remove(void) m_entryInfoList.DeleteNode(node); } } - -class CDummy_ : public CDummy -{ -public: - void Add_(void) { CDummy::Add(); } - void Remove_(void) { CDummy::Remove(); } - void dtor(void) { CDummy::~CDummy(); } -}; - -STARTPATCHES - InjectHook(0x473810, &CDummy_::dtor, PATCH_JUMP); - InjectHook(0x473860, &CDummy_::Add_, PATCH_JUMP); - InjectHook(0x473AD0, &CDummy_::Remove_, PATCH_JUMP); -ENDPATCHES diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 25e5db48..ee4faa82 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -1,6 +1,7 @@ #include "common.h" -#include "patcher.h" + #include "General.h" +#include "RwHelper.h" #include "ModelIndices.h" #include "Timer.h" #include "Placeable.h" @@ -24,6 +25,8 @@ #include "References.h" #include "TxdStore.h" #include "Zones.h" +#include "Bones.h" +#include "Debug.h" int gBuildings; @@ -293,8 +296,13 @@ CEntity::DeleteRwObject(void) f = RpAtomicGetFrame((RpAtomic*)m_rwObject); RpAtomicDestroy((RpAtomic*)m_rwObject); RwFrameDestroy(f); - }else if(RwObjectGetType(m_rwObject) == rpCLUMP) + }else if(RwObjectGetType(m_rwObject) == rpCLUMP){ +#ifdef PED_SKIN + if(IsClumpSkinned((RpClump*)m_rwObject)) + RpClumpForAllAtomics((RpClump*)m_rwObject, AtomicRemoveAnimFromSkinCB, nil); +#endif RpClumpDestroy((RpClump*)m_rwObject); + } m_rwObject = nil; CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef(); if(IsBuilding()) @@ -558,6 +566,44 @@ CEntity::PruneReferences(void) } } +#ifdef PED_SKIN +void +CEntity::UpdateRpHAnim(void) +{ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + RpHAnimHierarchyUpdateMatrices(hier); + +#if 0 + int i; + char buf[256]; + if(this == (CEntity*)FindPlayerPed()) + for(i = 0; i < hier->numNodes; i++){ + RpHAnimStdKeyFrame *kf = (RpHAnimStdKeyFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i); + sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s", + kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real, + kf->t.x, kf->t.y, kf->t.z, + HIERNODEID(hier, i), + ConvertBoneTag2BoneName(HIERNODEID(hier, i))); + CDebug::PrintAt(buf, 10, 1+i*3); + + RwMatrix *m = &RpHAnimHierarchyGetMatrixArray(hier)[i]; + sprintf(buf, "%6.3f %6.3f %6.3f %6.3f", + m->right.x, m->up.x, m->at.x, m->pos.x); + CDebug::PrintAt(buf, 80, 1+i*3+0); + sprintf(buf, "%6.3f %6.3f %6.3f %6.3f", + m->right.y, m->up.y, m->at.y, m->pos.y); + CDebug::PrintAt(buf, 80, 1+i*3+1); + sprintf(buf, "%6.3f %6.3f %6.3f %6.3f", + m->right.z, m->up.z, m->at.z, m->pos.z); + CDebug::PrintAt(buf, 80, 1+i*3+2); + } + + void RenderSkeleton(RpHAnimHierarchy *hier); + RenderSkeleton(hier); +#endif +} +#endif + void CEntity::AddSteamsFromGround(CVector *unused) { @@ -865,55 +911,12 @@ CEntity::ModifyMatrixForBannerInWind(void) UpdateRwFrame(); } -#include <new> - -class CEntity_ : public CEntity +void +CEntity::AddSteamsFromGround(CPtrList& list) { -public: - CEntity *ctor(void) { return ::new (this) CEntity(); } - void dtor(void) { this->CEntity::~CEntity(); } - void Add_(void) { CEntity::Add(); } - void Remove_(void) { CEntity::Remove(); } - void SetModelIndex_(uint32 i) { CEntity::SetModelIndex(i); } - void CreateRwObject_(void) { CEntity::CreateRwObject(); } - void DeleteRwObject_(void) { CEntity::DeleteRwObject(); } - CRect GetBoundRect_(void) { return CEntity::GetBoundRect(); } - void PreRender_(void) { CEntity::PreRender(); } - void Render_(void) { CEntity::Render(); } - bool SetupLighting_(void) { return CEntity::SetupLighting(); } -}; - -STARTPATCHES - InjectHook(0x473C30, &CEntity_::ctor, PATCH_JUMP); - InjectHook(0x473E40, &CEntity_::dtor, PATCH_JUMP); - InjectHook(0x473E70, &CEntity_::SetModelIndex_, PATCH_JUMP); - InjectHook(0x475080, &CEntity_::Add_, PATCH_JUMP); - InjectHook(0x475310, &CEntity_::Remove_, PATCH_JUMP); - InjectHook(0x473EA0, &CEntity_::CreateRwObject_, PATCH_JUMP); - InjectHook(0x473F90, &CEntity_::DeleteRwObject_, PATCH_JUMP); - InjectHook(0x474000, &CEntity_::GetBoundRect_, PATCH_JUMP); - InjectHook(0x474350, &CEntity_::PreRender_, PATCH_JUMP); - InjectHook(0x474BD0, &CEntity_::Render_, PATCH_JUMP); - InjectHook(0x4A7C60, &CEntity_::SetupLighting_, PATCH_JUMP); - - InjectHook(0x4742C0, (void (CEntity::*)(CVector&))&CEntity::GetBoundCentre, PATCH_JUMP); - InjectHook(0x474310, &CEntity::GetBoundRadius, PATCH_JUMP); - InjectHook(0x474C10, &CEntity::GetIsTouching, PATCH_JUMP); - InjectHook(0x474CC0, &CEntity::GetIsOnScreen, PATCH_JUMP); - InjectHook(0x474D20, &CEntity::GetIsOnScreenComplex, PATCH_JUMP); - InjectHook(0x474CA0, &CEntity::IsVisible, PATCH_JUMP); - InjectHook(0x474330, &CEntity::UpdateRwFrame, PATCH_JUMP); - InjectHook(0x4755E0, &CEntity::SetupBigBuilding, PATCH_JUMP); - InjectHook(0x4A7480, &CEntity::RegisterReference, PATCH_JUMP); - InjectHook(0x4A74E0, &CEntity::ResolveReferences, PATCH_JUMP); - InjectHook(0x4A7530, &CEntity::PruneReferences, PATCH_JUMP); - - InjectHook(0x473F10, &CEntity::AttachToRwObject, PATCH_JUMP); - InjectHook(0x473F60, &CEntity::DetachFromRwObject, PATCH_JUMP); - - InjectHook(0x475A20, &CEntity::PreRenderForGlassWindow, PATCH_JUMP); - InjectHook(0x50CE40, &CEntity::AddSteamsFromGround, PATCH_JUMP); - InjectHook(0x475670, &CEntity::ModifyMatrixForTreeInWind, PATCH_JUMP); - InjectHook(0x475830, &CEntity::ModifyMatrixForBannerInWind, PATCH_JUMP); - InjectHook(0x4FA530, &CEntity::ProcessLightsForEntity, PATCH_JUMP); -ENDPATCHES + CPtrNode *pNode = list.first; + while (pNode) { + ((CEntity*)pNode->item)->AddSteamsFromGround(nil); + pNode = pNode->next; + } +} diff --git a/src/entities/Entity.h b/src/entities/Entity.h index ca501ba4..ee9e6490 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -4,6 +4,7 @@ #include "Placeable.h" struct CReference; +class CPtrList; enum eEntityType { @@ -39,25 +40,25 @@ public: uint32 m_status : 5; // flagsA - uint32 bUsesCollision : 1; - uint32 bCollisionProcessed : 1; - uint32 bIsStatic : 1; - uint32 bHasContacted : 1; + uint32 bUsesCollision : 1; // does entity use collision + uint32 bCollisionProcessed : 1; // has object been processed by a ProcessEntityCollision function + uint32 bIsStatic : 1; // is entity static + uint32 bHasContacted : 1; // has entity processed some contact forces uint32 bPedPhysics : 1; - uint32 bIsStuck : 1; - uint32 bIsInSafePosition : 1; + uint32 bIsStuck : 1; // is entity stuck + uint32 bIsInSafePosition : 1; // is entity in a collision free safe position uint32 bUseCollisionRecords : 1; // flagsB - uint32 bWasPostponed : 1; + uint32 bWasPostponed : 1; // was entity control processing postponed uint32 bExplosionProof : 1; - uint32 bIsVisible : 1; - uint32 bHasCollided : 1; // + uint32 bIsVisible : 1; //is the entity visible + uint32 bHasCollided : 1; uint32 bRenderScorched : 1; uint32 bHasBlip : 1; - uint32 bIsBIGBuilding : 1; + uint32 bIsBIGBuilding : 1; // Set if this entity is a big building // VC inserts one more flag here: if drawdist <= 2000 - uint32 bRenderDamaged : 1; + uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage // flagsC uint32 bBulletProof : 1; @@ -65,22 +66,22 @@ public: uint32 bCollisionProof : 1; uint32 bMeleeProof : 1; uint32 bOnlyDamagedByPlayer : 1; - uint32 bStreamingDontDelete : 1; + uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this uint32 bZoneCulled : 1; - uint32 bZoneCulled2 : 1; // only treadables+10m + uint32 bZoneCulled2 : 1; // only treadables+10m // flagsD - uint32 bRemoveFromWorld : 1; - uint32 bHasHitWall : 1; - uint32 bImBeingRendered : 1; + uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed + uint32 bHasHitWall : 1; // has collided with a building (changes subsequent collisions) + uint32 bImBeingRendered : 1; // don't delete me because I'm being rendered uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy uint32 bIsSubway : 1; // set when subway, but maybe different meaning? - uint32 bDrawLast : 1; + uint32 bDrawLast : 1; // draw object last uint32 bNoBrightHeadLights : 1; uint32 bDoNotRender : 1; // flagsE - uint32 bDistanceFade : 1; + uint32 bDistanceFade : 1; // Fade entity because it is far away uint32 m_flagE2 : 1; uint16 m_scanCode; @@ -147,10 +148,16 @@ public: void ResolveReferences(void); void PruneReferences(void); +#ifdef PED_SKIN + void UpdateRpHAnim(void); +#endif + void PreRenderForGlassWindow(void); void AddSteamsFromGround(CVector *unused); void ModifyMatrixForTreeInWind(void); void ModifyMatrixForBannerInWind(void); void ProcessLightsForEntity(void); + + static void AddSteamsFromGround(CPtrList& list); }; static_assert(sizeof(CEntity) == 0x64, "CEntity: error"); diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 9fc77a8c..a27e4d7b 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "World.h" #include "Timer.h" #include "ModelIndices.h" @@ -36,7 +36,7 @@ CPhysical::CPhysical(void) for(i = 0; i < 6; i++) m_aCollisionRecords[i] = nil; - field_EF = false; + m_bIsVehicleBeingShifted = false; m_nDamagePieceType = 0; m_fDamageImpulse = 0.0f; @@ -63,7 +63,7 @@ CPhysical::CPhysical(void) m_phy_flagA10 = false; m_phy_flagA20 = false; - m_nZoneLevel = 0; + m_nZoneLevel = LEVEL_NONE; } CPhysical::~CPhysical(void) @@ -457,7 +457,7 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector & { float compression = 1.0f - springRatio; if(compression > 0.0f){ - float step = min(CTimer::GetTimeStep(), 3.0f); + float step = Min(CTimer::GetTimeStep(), 3.0f); float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f; ApplyMoveForce(springDir*impulse); ApplyTurnForce(springDir*impulse, point); @@ -471,12 +471,12 @@ CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &poin { float speedA = DotProduct(speed, springDir); float speedB = DotProduct(GetSpeed(point), springDir); - float step = min(CTimer::GetTimeStep(), 3.0f); + float step = Min(CTimer::GetTimeStep(), 3.0f); float impulse = -damping * (speedA + speedB)/2.0f * m_fMass * step * 0.53f; // what is this? float a = m_fTurnMass / ((point.MagnitudeSqr() + 1.0f) * 2.0f * m_fMass); - a = min(a, 1.0f); + a = Min(a, 1.0f); float b = Abs(impulse / (speedB * m_fMass)); if(a < b) impulse *= a/b; @@ -612,7 +612,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){ CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true); Bobj->bHasBeenDamaged = true; - }else if(B->IsObject() && model != MI_EXPLODINGBARREL && model != MI_PETROLPUMP) + }else if(B->IsObject() && !IsExplosiveThingModel(model)) Bobj->bHasBeenDamaged = true; }else{ if(IsGlass(B->GetModelIndex())) @@ -646,7 +646,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl // positive if B is moving towards A // not interested in how much B moves into A apparently? // only interested in cases where A collided into B - speedB = max(0.0f, DotProduct(B->m_vecMoveSpeed, colpoint.normal)); + speedB = Max(0.0f, DotProduct(B->m_vecMoveSpeed, colpoint.normal)); // A has moved into B if(speedA < speedB){ if(!A->bHasHitWall) @@ -1037,7 +1037,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) int numCollisions; int mostColliding; - CColPoint colpoints[32]; + CColPoint colpoints[MAX_COLLISION_POINTS]; CVector shift = { 0.0f, 0.0f, 0.0f }; bool doShift = false; CEntity *boat = nil; @@ -1147,18 +1147,18 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) CVector dir = A->GetPosition() - B->GetPosition(); dir.Normalise(); if(dir.z < 0.0f && dir.z < A->GetForward().z && dir.z < A->GetRight().z) - dir.z = min(0.0f, min(A->GetForward().z, A->GetRight().z)); + dir.z = Min(0.0f, Min(A->GetForward().z, A->GetRight().z)); shift += dir * colpoints[mostColliding].depth * 0.5f; }else if(A->IsPed() && B->IsVehicle() && ((CVehicle*)B)->IsBoat()){ CVector dir = colpoints[mostColliding].normal; - float f = min(Abs(dir.z), 0.9f); + float f = Min(Abs(dir.z), 0.9f); dir.z = 0.0f; dir.Normalise(); shift += dir * colpoints[mostColliding].depth / (1.0f - f); boat = B; }else if(B->IsPed() && A->IsVehicle() && ((CVehicle*)A)->IsBoat()){ CVector dir = colpoints[mostColliding].normal * -1.0f; - float f = min(Abs(dir.z), 0.9f); + float f = Min(Abs(dir.z), 0.9f); dir.z = 0.0f; dir.Normalise(); B->GetPosition() += dir * colpoints[mostColliding].depth / (1.0f - f); @@ -1187,7 +1187,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) bool CPhysical::ProcessCollisionSectorList_SimpleCar(CPtrList *lists) { - static CColPoint aColPoints[32]; + static CColPoint aColPoints[MAX_COLLISION_POINTS]; float radius; CVector center; int listtype; @@ -1246,7 +1246,7 @@ collision: float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); } }else if(A->bHasContacted){ CVector savedMoveFriction = A->m_vecMoveFriction; @@ -1268,7 +1268,7 @@ collision: float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){ A->bHasContacted = true; @@ -1301,7 +1301,7 @@ collision: float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){ A->bHasContacted = true; @@ -1328,7 +1328,7 @@ collision: float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){ A->bHasContacted = true; @@ -1349,7 +1349,7 @@ collision: bool CPhysical::ProcessCollisionSectorList(CPtrList *lists) { - static CColPoint aColPoints[32]; + static CColPoint aColPoints[MAX_COLLISION_POINTS]; float radius; CVector center; CPtrList *list; @@ -1506,7 +1506,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr(); float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, Max(turnSpeedDiff, moveSpeedDiff)); } }else{ for(i = 0; i < numCollisions; i++){ @@ -1527,7 +1527,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr(); float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, Max(turnSpeedDiff, moveSpeedDiff)); float adhesion = CSurfaceTable::GetAdhesiveLimit(aColPoints[i]) / numCollisions; @@ -1545,7 +1545,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) else if(A->GetUp().z > 0.3f) adhesion = 0.0f; else - adhesion *= min(5.0f, 0.03f*impulseA + 1.0f); + adhesion *= Min(5.0f, 0.03f*impulseA + 1.0f); } if(A->ApplyFriction(adhesion, aColPoints[i])) @@ -1594,7 +1594,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); } }else if(A->bHasContacted){ CVector savedMoveFriction = A->m_vecMoveFriction; @@ -1619,7 +1619,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){ A->bHasContacted = true; @@ -1655,7 +1655,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){ A->bHasContacted = true; @@ -1685,7 +1685,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){ A->bHasContacted = true; @@ -1767,13 +1767,13 @@ CPhysical::ProcessShift(void) CWorld::AdvanceCurrentScanCode(); if(IsVehicle()) - field_EF = true; + m_bIsVehicleBeingShifted = true; CEntryInfoNode *node; bool hasshifted = false; // whatever that means... for(node = m_entryInfoList.first; node; node = node->next) hasshifted |= ProcessShiftSectorList(node->sector->m_lists); - field_EF = false; + m_bIsVehicleBeingShifted = false; if(hasshifted){ CWorld::AdvanceCurrentScanCode(); for(node = m_entryInfoList.first; node; node = node->next) @@ -1799,7 +1799,7 @@ CPhysical::ProcessCollision(void) CPed *ped = (CPed*)this; m_fDistanceTravelled = 0.0f; - field_EF = 0; + m_bIsVehicleBeingShifted = false; m_phy_flagA80 = false; if(!bUsesCollision){ @@ -1831,7 +1831,7 @@ CPhysical::ProcessCollision(void) if(IsPed() && (distSq >= sq(0.2f) || ped->IsPlayer())){ if(ped->IsPlayer()) - n = max(NUMSTEPS(0.2f), 2.0f); + n = Max(NUMSTEPS(0.2f), 2.0f); else n = NUMSTEPS(0.3f); step = savedTimeStep / n; @@ -1852,7 +1852,7 @@ CPhysical::ProcessCollision(void) speedDown = Multiply3x3(GetMatrix(), speedDown); speedUp = GetSpeed(speedUp); speedDown = GetSpeed(speedDown); - distSq = max(speedUp.MagnitudeSqr(), speedDown.MagnitudeSqr()) * sq(CTimer::GetTimeStep()); + distSq = Max(speedUp.MagnitudeSqr(), speedDown.MagnitudeSqr()) * sq(CTimer::GetTimeStep()); if(distSq >= sq(0.3f)){ n = NUMSTEPS(0.3f); step = savedTimeStep / n; @@ -1912,7 +1912,7 @@ CPhysical::ProcessCollision(void) ApplyMoveSpeed(); ApplyTurnSpeed(); GetMatrix().Reorthogonalise(); - field_EF = 0; + m_bIsVehicleBeingShifted = false; m_phy_flagA80 = false; if(!m_vecMoveSpeed.IsZero() || !m_vecTurnSpeed.IsZero() || @@ -1933,58 +1933,3 @@ CPhysical::ProcessCollision(void) bIsInSafePosition = true; RemoveAndAdd(); } - -class CPhysical_ : public CPhysical -{ -public: - void dtor(void) { CPhysical::~CPhysical(); } - void Add_(void) { CPhysical::Add(); } - void Remove_(void) { CPhysical::Remove(); } - CRect GetBoundRect_(void) { return CPhysical::GetBoundRect(); } - void ProcessControl_(void) { CPhysical::ProcessControl(); } - void ProcessShift_(void) { CPhysical::ProcessShift(); } - void ProcessCollision_(void) { CPhysical::ProcessCollision(); } - int32 ProcessEntityCollision_(CEntity *ent, CColPoint *point) { return CPhysical::ProcessEntityCollision(ent, point); } -}; - -STARTPATCHES - InjectHook(0x495130, &CPhysical_::dtor, PATCH_JUMP); - InjectHook(0x4951F0, &CPhysical_::Add_, PATCH_JUMP); - InjectHook(0x4954B0, &CPhysical_::Remove_, PATCH_JUMP); - InjectHook(0x495540, &CPhysical_::RemoveAndAdd, PATCH_JUMP); - InjectHook(0x495F10, &CPhysical_::ProcessControl_, PATCH_JUMP); - InjectHook(0x496F10, &CPhysical_::ProcessShift_, PATCH_JUMP); - InjectHook(0x4961A0, &CPhysical_::ProcessCollision_, PATCH_JUMP); - InjectHook(0x49F790, &CPhysical_::ProcessEntityCollision_, PATCH_JUMP); - InjectHook(0x4958F0, &CPhysical::AddToMovingList, PATCH_JUMP); - InjectHook(0x495940, &CPhysical::RemoveFromMovingList, PATCH_JUMP); - InjectHook(0x497180, &CPhysical::AddCollisionRecord, PATCH_JUMP); - InjectHook(0x4970C0, &CPhysical::AddCollisionRecord_Treadable, PATCH_JUMP); - InjectHook(0x497240, &CPhysical::GetHasCollidedWith, PATCH_JUMP); - InjectHook(0x49F820, &CPhysical::RemoveRefsToEntity, PATCH_JUMP); - InjectHook(0x49F890, &CPhysical::PlacePhysicalRelativeToOtherPhysical, PATCH_JUMP); - -#define F3 float, float, float - InjectHook(0x495B10, &CPhysical::ApplyMoveSpeed, PATCH_JUMP); - InjectHook(0x497280, &CPhysical::ApplyTurnSpeed, PATCH_JUMP); - InjectHook(0x4959A0, (void (CPhysical::*)(F3))&CPhysical::ApplyMoveForce, PATCH_JUMP); - InjectHook(0x495A10, (void (CPhysical::*)(F3, F3))&CPhysical::ApplyTurnForce, PATCH_JUMP); - InjectHook(0x495D90, (void (CPhysical::*)(F3))&CPhysical::ApplyFrictionMoveForce, PATCH_JUMP); - InjectHook(0x495E10, (void (CPhysical::*)(F3, F3))&CPhysical::ApplyFrictionTurnForce, PATCH_JUMP); - InjectHook(0x499890, &CPhysical::ApplySpringCollision, PATCH_JUMP); - InjectHook(0x499990, &CPhysical::ApplySpringDampening, PATCH_JUMP); - InjectHook(0x495B50, &CPhysical::ApplyGravity, PATCH_JUMP); - InjectHook(0x495B80, (void (CPhysical::*)(void))&CPhysical::ApplyFriction, PATCH_JUMP); - InjectHook(0x495C20, &CPhysical::ApplyAirResistance, PATCH_JUMP); - - InjectHook(0x4973A0, &CPhysical::ApplyCollision, PATCH_JUMP); - InjectHook(0x4992A0, &CPhysical::ApplyCollisionAlt, PATCH_JUMP); - InjectHook(0x499BE0, (bool (CPhysical::*)(float, CColPoint&))&CPhysical::ApplyFriction, PATCH_JUMP); - InjectHook(0x49A180, (bool (CPhysical::*)(CPhysical*, float, CColPoint&))&CPhysical::ApplyFriction, PATCH_JUMP); - - InjectHook(0x49DA10, &CPhysical::ProcessShiftSectorList, PATCH_JUMP); - InjectHook(0x49E790, &CPhysical::ProcessCollisionSectorList_SimpleCar, PATCH_JUMP); - InjectHook(0x49B620, &CPhysical::ProcessCollisionSectorList, PATCH_JUMP); - InjectHook(0x496E50, &CPhysical::CheckCollision, PATCH_JUMP); - InjectHook(0x496EB0, &CPhysical::CheckCollision_SimpleCar, PATCH_JUMP); -ENDPATCHES diff --git a/src/entities/Physical.h b/src/entities/Physical.h index 6fbc3ffd..fa5ada05 100644 --- a/src/entities/Physical.h +++ b/src/entities/Physical.h @@ -40,7 +40,7 @@ public: char field_EC; uint8 m_nStaticFrames; uint8 m_nCollisionRecords; - bool field_EF; + bool m_bIsVehicleBeingShifted; CEntity *m_aCollisionRecords[PHYSICAL_MAX_COLLISIONRECORDS]; float m_fDistanceTravelled; @@ -55,8 +55,8 @@ public: uint8 bAffectedByGravity : 1; uint8 bInfiniteMass : 1; uint8 bIsInWater : 1; - uint8 m_phy_flagA10 : 1; - uint8 m_phy_flagA20 : 1; + uint8 m_phy_flagA10 : 1; // unused + uint8 m_phy_flagA20 : 1; // unused uint8 bHitByTrain : 1; uint8 m_phy_flagA80 : 1; diff --git a/src/entities/Treadable.cpp b/src/entities/Treadable.cpp index ea949f00..00abbe13 100644 --- a/src/entities/Treadable.cpp +++ b/src/entities/Treadable.cpp @@ -1,18 +1,8 @@ #include "common.h" -#include "patcher.h" + #include "rpworld.h" #include "Treadable.h" #include "Pools.h" void *CTreadable::operator new(size_t sz) { return CPools::GetTreadablePool()->New(); } void CTreadable::operator delete(void *p, size_t sz) { CPools::GetTreadablePool()->Delete((CTreadable*)p); } - -class CTreadable_ : public CTreadable -{ -public: - void dtor(void) { CTreadable::~CTreadable(); } -}; - -STARTPATCHES - InjectHook(0x405A10, &CTreadable_::dtor, PATCH_JUMP); -ENDPATCHES |