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author | aap <aap@papnet.eu> | 2021-08-17 12:59:13 +0200 |
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committer | aap <aap@papnet.eu> | 2021-08-17 12:59:30 +0200 |
commit | 6b4b11d80e3b89b179a77d79ae77d0f1ad901b7c (patch) | |
tree | e275f8bb1564267c845ff0e454d047357dabc392 /src/extras/screendroplets.cpp | |
parent | Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity (diff) | |
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Diffstat (limited to 'src/extras/screendroplets.cpp')
-rw-r--r-- | src/extras/screendroplets.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp index 2485386b..cc86808f 100644 --- a/src/extras/screendroplets.cpp +++ b/src/extras/screendroplets.cpp @@ -741,7 +741,7 @@ uint32 im2D_UV2_Vao; void openim2d_uv2(void) { - u_xform = rw::gl3::registerUniform("u_xform"); // this doesn't add a new one, so it's safe + u_xform = rw::gl3::registerUniform("u_xform", rw::gl3::UNIFORM_VEC4); // this doesn't add a new one, so it's safe glGenBuffers(1, &im2D_UV2_Ibo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im2D_UV2_Ibo); @@ -803,7 +803,7 @@ RenderIndexedPrimitive_UV2(RwPrimitiveType primType, Im2DVertexUV2 *vertices, Rw setAttribPointers(im2d_UV2_attribDesc, 4); #endif - glUniform4fv(currentShader->uniformLocations[u_xform], 1, xform); + setUniform(u_xform, xform); flushCache(); glDrawElements(primTypeMap[primType], numIndices, |