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authoraap <aap@papnet.eu>2020-08-11 18:39:53 +0200
committeraap <aap@papnet.eu>2020-08-11 18:40:04 +0200
commitb468d010a8a185bd04cdb1fb41810a189971e583 (patch)
tree8eda0c65a57dd11653252fcca2bbbd64c9343b5c /src/extras/shaders/contrast_fs_gl3.inc
parentMerge pull request #683 from majesticCoding/miami (diff)
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Diffstat (limited to '')
-rw-r--r--src/extras/shaders/contrast_fs_gl3.inc20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/extras/shaders/contrast_fs_gl3.inc b/src/extras/shaders/contrast_fs_gl3.inc
new file mode 100644
index 00000000..58aaf079
--- /dev/null
+++ b/src/extras/shaders/contrast_fs_gl3.inc
@@ -0,0 +1,20 @@
+const char *contrast_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform vec3 u_contrastAdd;\n"
+"uniform vec3 u_contrastMult;\n"
+
+"in vec4 v_color;\n"
+"in vec2 v_tex0;\n"
+"in float v_fog;\n"
+
+"out vec4 color;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" color.rgb = dst.rgb*u_contrastMult + u_contrastAdd;\n"
+" color.a = 1.0f;\n"
+"}\n"
+
+;