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authoraap <aap@papnet.eu>2020-08-18 10:58:15 +0200
committeraap <aap@papnet.eu>2020-08-18 10:58:15 +0200
commitc556cbbbe016858537ebc2950e2803bcb85f93d5 (patch)
treeb301c8f091840a378b82b27806546a28abd6d221 /src/extras/shaders/neoGloss.vert
parentMove stuff to vendor (diff)
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-rw-r--r--src/extras/shaders/neoGloss.vert29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/extras/shaders/neoGloss.vert b/src/extras/shaders/neoGloss.vert
new file mode 100644
index 00000000..78dd1b33
--- /dev/null
+++ b/src/extras/shaders/neoGloss.vert
@@ -0,0 +1,29 @@
+uniform vec3 u_eye;
+
+
+layout(location = 0) in vec3 in_pos;
+layout(location = 1) in vec3 in_normal;
+layout(location = 2) in vec4 in_color;
+layout(location = 3) in vec2 in_tex0;
+
+out vec3 v_normal;
+out vec3 v_light;
+out vec2 v_tex0;
+out float v_fog;
+
+void
+main(void)
+{
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+
+ v_tex0 = in_tex0;
+
+ vec3 viewVec = normalize(u_eye - Vertex.xyz);
+ vec3 Light = normalize(viewVec - u_lightDirection[0].xyz);
+ v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress
+ v_light = 0.5*(1.0 + Light); //
+
+ v_fog = DoFog(gl_Position.w);
+}