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author | aap <aap@papnet.eu> | 2020-08-18 10:58:15 +0200 |
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committer | aap <aap@papnet.eu> | 2020-08-18 10:58:15 +0200 |
commit | c556cbbbe016858537ebc2950e2803bcb85f93d5 (patch) | |
tree | b301c8f091840a378b82b27806546a28abd6d221 /src/extras/shaders/neoGloss_vs_gl3.inc | |
parent | Move stuff to vendor (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/extras/shaders/neoGloss_vs_gl3.inc | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/extras/shaders/neoGloss_vs_gl3.inc b/src/extras/shaders/neoGloss_vs_gl3.inc new file mode 100644 index 00000000..4adc9cb2 --- /dev/null +++ b/src/extras/shaders/neoGloss_vs_gl3.inc @@ -0,0 +1,31 @@ +const char *neoGloss_vert_src = +"uniform vec3 u_eye;\n" + + +"layout(location = 0) in vec3 in_pos;\n" +"layout(location = 1) in vec3 in_normal;\n" +"layout(location = 2) in vec4 in_color;\n" +"layout(location = 3) in vec2 in_tex0;\n" + +"out vec3 v_normal;\n" +"out vec3 v_light;\n" +"out vec2 v_tex0;\n" +"out float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" + +" v_tex0 = in_tex0;\n" + +" vec3 viewVec = normalize(u_eye - Vertex.xyz);\n" +" vec3 Light = normalize(viewVec - u_lightDirection[0].xyz);\n" +" v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress\n" +" v_light = 0.5*(1.0 + Light); //\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; |