diff options
author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-07 19:50:18 +0100 |
---|---|---|
committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-07 19:50:18 +0100 |
commit | 87bca997a45c3364b3994fddb40230ef20a56d90 (patch) | |
tree | 1a4c6997451d097141386bf246dfeef97dd2794c /src/extras/shaders/neoRim_gl.inc | |
parent | ps2 hud, restore original code (diff) | |
parent | Fixing the Ghost vehicle name. (diff) | |
download | re3-87bca997a45c3364b3994fddb40230ef20a56d90.tar re3-87bca997a45c3364b3994fddb40230ef20a56d90.tar.gz re3-87bca997a45c3364b3994fddb40230ef20a56d90.tar.bz2 re3-87bca997a45c3364b3994fddb40230ef20a56d90.tar.lz re3-87bca997a45c3364b3994fddb40230ef20a56d90.tar.xz re3-87bca997a45c3364b3994fddb40230ef20a56d90.tar.zst re3-87bca997a45c3364b3994fddb40230ef20a56d90.zip |
Diffstat (limited to 'src/extras/shaders/neoRim_gl.inc')
-rw-r--r-- | src/extras/shaders/neoRim_gl.inc | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/extras/shaders/neoRim_gl.inc b/src/extras/shaders/neoRim_gl.inc new file mode 100644 index 00000000..7cd199d0 --- /dev/null +++ b/src/extras/shaders/neoRim_gl.inc @@ -0,0 +1,36 @@ +const char *neoRim_vert_src = +"uniform vec3 u_viewVec;\n" +"uniform vec4 u_rampStart;\n" +"uniform vec4 u_rampEnd;\n" +"uniform vec3 u_rimData;\n" + +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" + +" v_tex0 = in_tex0;\n" + +" v_color = in_color;\n" +" v_color.rgb += u_ambLight.rgb*surfAmbient;\n" +" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" + +" // rim light\n" +" float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);\n" +" vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);\n" +" v_color.rgb += rimlight.rgb;\n" + +" v_color = clamp(v_color, 0.0, 1.0);\n" +" v_color *= u_matColor;\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; |