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author | aap <aap@papnet.eu> | 2021-02-15 14:55:31 +0100 |
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committer | aap <aap@papnet.eu> | 2021-02-15 15:06:45 +0100 |
commit | edc77d7f00f021e78b041cbd7c4ca3a8827e1ab4 (patch) | |
tree | d30023d4cce3c27d79b22d463f1f9defc28319cd /src/extras/shaders/neoVehicle_VS.hlsl | |
parent | Revert "always console for windows Debug builds" (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/extras/shaders/neoVehicle_VS.hlsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/extras/shaders/neoVehicle_VS.hlsl b/src/extras/shaders/neoVehicle_VS.hlsl index de75e745..fb730092 100644 --- a/src/extras/shaders/neoVehicle_VS.hlsl +++ b/src/extras/shaders/neoVehicle_VS.hlsl @@ -52,7 +52,7 @@ VS_out main(in VS_in input) output.TexCoord1 = uv2.xy*0.5 + 0.5; float b = 1.0 - saturate(dot(viewVec, Normal)); output.ReflColor = float4(0.0, 0.0, 0.0, 1.0); - output.ReflColor.a = lerp(b*b*b*b*b, 1.0f, fresnel)*shininess; + output.ReflColor.a = lerp(b*b*b*b*b, 1.0, fresnel)*shininess; //Light mainLight = lights[0]; for(i = 0; i < 5; i++) |