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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-08 11:21:53 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-08 11:21:53 +0100 |
commit | 0eb191371388e5b25fbc957ca928c457fc544b21 (patch) | |
tree | b3203e68d3f74c005d2fe0689bce7cf3240dd713 /src/extras/shaders/obj/neoVehicle_frag.inc | |
parent | Don't show menu map and new languages if gamefiles isn't copied (diff) | |
parent | reorganize shaders; use modulate flag; update librw (diff) | |
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Diffstat (limited to 'src/extras/shaders/obj/neoVehicle_frag.inc')
-rw-r--r-- | src/extras/shaders/obj/neoVehicle_frag.inc | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/extras/shaders/obj/neoVehicle_frag.inc b/src/extras/shaders/obj/neoVehicle_frag.inc new file mode 100644 index 00000000..20537440 --- /dev/null +++ b/src/extras/shaders/obj/neoVehicle_frag.inc @@ -0,0 +1,31 @@ +const char *neoVehicle_frag_src = +"uniform sampler2D tex0;\n" +"uniform sampler2D tex1;\n" + +"FSIN vec4 v_color;\n" +"FSIN vec4 v_reflcolor;\n" +"FSIN vec2 v_tex0;\n" +"FSIN vec2 v_tex1;\n" +"FSIN float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" vec3 envmap = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)).rgb;\n" +" pass1.rgb = mix(pass1.rgb, envmap, v_reflcolor.a);\n" +" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n" +"// pass1.rgb += v_reflcolor.rgb * v_fog;\n" + +" vec3 pass2 = v_reflcolor.rgb * v_fog;\n" + +" vec4 color;\n" +" color.rgb = pass1.rgb*pass1.a + pass2;\n" +" color.a = pass1.a;\n" + +"// color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n" +" DoAlphaTest(color.a);\n" + +" FRAGCOLOR(color);\n" +"}\n" +; |