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authorerorcun <erorcunerorcun@hotmail.com.tr>2021-02-08 11:21:53 +0100
committererorcun <erorcunerorcun@hotmail.com.tr>2021-02-08 11:21:53 +0100
commit0eb191371388e5b25fbc957ca928c457fc544b21 (patch)
treeb3203e68d3f74c005d2fe0689bce7cf3240dd713 /src/extras/shaders/obj/neoVehicle_frag.inc
parentDon't show menu map and new languages if gamefiles isn't copied (diff)
parentreorganize shaders; use modulate flag; update librw (diff)
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Diffstat (limited to 'src/extras/shaders/obj/neoVehicle_frag.inc')
-rw-r--r--src/extras/shaders/obj/neoVehicle_frag.inc31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/extras/shaders/obj/neoVehicle_frag.inc b/src/extras/shaders/obj/neoVehicle_frag.inc
new file mode 100644
index 00000000..20537440
--- /dev/null
+++ b/src/extras/shaders/obj/neoVehicle_frag.inc
@@ -0,0 +1,31 @@
+const char *neoVehicle_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform sampler2D tex1;\n"
+
+"FSIN vec4 v_color;\n"
+"FSIN vec4 v_reflcolor;\n"
+"FSIN vec2 v_tex0;\n"
+"FSIN vec2 v_tex1;\n"
+"FSIN float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" vec3 envmap = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)).rgb;\n"
+" pass1.rgb = mix(pass1.rgb, envmap, v_reflcolor.a);\n"
+" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n"
+"// pass1.rgb += v_reflcolor.rgb * v_fog;\n"
+
+" vec3 pass2 = v_reflcolor.rgb * v_fog;\n"
+
+" vec4 color;\n"
+" color.rgb = pass1.rgb*pass1.a + pass2;\n"
+" color.a = pass1.a;\n"
+
+"// color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
+" DoAlphaTest(color.a);\n"
+
+" FRAGCOLOR(color);\n"
+"}\n"
+;