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author | aap <aap@papnet.eu> | 2019-05-31 11:44:43 +0200 |
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committer | aap <aap@papnet.eu> | 2019-05-31 11:44:43 +0200 |
commit | 84204471a51f4bd0a4f89619d2dbdb5b59e21be7 (patch) | |
tree | 580a74d286d3392733aed0efbf41c9f132f066c8 /src/main.cpp | |
parent | CCredits name cleanup (diff) | |
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Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 181 |
1 files changed, 177 insertions, 4 deletions
diff --git a/src/main.cpp b/src/main.cpp index ff254a1e..07463402 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -32,8 +32,175 @@ #include "Darkel.h" #include "Garages.h" #include "MusicManager.h" +#include "VisibilityPlugins.h" +#include "DMAudio.h" +#include "CutsceneMgr.h" +#include "Lights.h" +#include "Credits.h" +#include "CullZones.h" +#include "TimeCycle.h" #include "Frontend.h" +WRAPPER int psCameraBeginUpdate(RwCamera *camera) { EAXJMP(0x580C70); } +WRAPPER void psCameraShowRaster(RwCamera *camera) { EAXJMP(0x580CA0); } + +WRAPPER void CameraSize(RwCamera *camera, CRect *rect, float viewWindow, float aspectRatio) { EAXJMP(0x527170); } +int RsCameraBeginUpdate(RwCamera *camera) { return psCameraBeginUpdate(camera); } // argument actually ignored +void RsCameraShowRaster(RwCamera *camera) { psCameraShowRaster(camera); } + +bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8; + + +bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); +void DoRWStuffEndOfFrame(void); + +void RenderScene(void); +void RenderDebugShit(void); +void RenderEffects(void); +void Render2dStuff(void); +void RenderMenus(void); +void DoFade(void); +void Render2dStuffAfterFade(void); + +extern void (*DebugMenuProcess)(void); +extern void (*DebugMenuRender)(void); + + +RwRGBA gColourTop; + +void +Idle(void *arg) +{ + CTimer::Update(); + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + CPointLights::InitPerFrame(); + CGame::Process(); + DMAudio.Service(); + + if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){ + FrontEndMenuManager.m_bStartGameLoading = true; + FrontEndMenuManager.m_bLoadingSavedGame = false; + return; + } + + if(FrontEndMenuManager.m_bStartGameLoading || b_FoundRecentSavedGameWantToLoad) + return; + + SetLightsWithTimeOfDayColour(Scene.world); + + if(arg == nil) + return; + + if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.field_452 == 1) && + TheCamera.GetScreenFadeStatus() != FADE_2){ + CRenderer::ConstructRenderList(); + CRenderer::PreRender(); + + if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ + if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255)) + return; + }else{ + if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), + CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), + 255)) + return; + } + + DefinedState(); + + // BUG. This has to be done BEFORE RwCameraBeginUpdate + RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); + RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); + + RenderScene(); + RenderDebugShit(); + RenderEffects(); + + if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) && + TheCamera.m_ScreenReductionPercentage > 0.0) + TheCamera.SetMotionBlurAlpha(150); + TheCamera.RenderMotionBlur(); + + Render2dStuff(); + }else{ + float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f)); + // ASPECT + CameraSize(Scene.camera, nil, viewWindow, 4.0f/3.0f); + CVisibilityPlugins::SetRenderWareCamera(Scene.camera); + RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); + if(!RsCameraBeginUpdate(Scene.camera)) + return; + } + + RenderMenus(); + DoFade(); + Render2dStuffAfterFade(); + CCredits::Render(); + DoRWStuffEndOfFrame(); + +// if(g_SlowMode) +// ProcessSlowMode(); +} + +void +FrontendIdle(void) +{ + CTimer::Update(); + CSprite2d::SetRecipNearClip(); + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + CPad::UpdatePads(); + FrontEndMenuManager.Process(); + + if(RsGlobal.quit) + return; + + float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f)); + // ASPECT + CameraSize(Scene.camera, nil, viewWindow, 4.0f/3.0f); + CVisibilityPlugins::SetRenderWareCamera(Scene.camera); + RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); + if(!RsCameraBeginUpdate(Scene.camera)) + return; + + DefinedState(); + RenderMenus(); + DoFade(); + Render2dStuffAfterFade(); + CFont::DrawFonts(); + DoRWStuffEndOfFrame(); +} + +bool +DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha) +{ + float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f)); + // ASPECT + float aspectRatio = CMenuManager::m_PrefsUseWideScreen ? 16.0f/9.0f : 4.0f/3.0f; + CameraSize(Scene.camera, nil, viewWindow, aspectRatio); + CVisibilityPlugins::SetRenderWareCamera(Scene.camera); + RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); + + if(!RsCameraBeginUpdate(Scene.camera)) + return false; + + TheCamera.m_viewMatrix.Update(); + CClouds::RenderBackground(TopRed, TopGreen, TopBlue, BottomRed, BottomGreen, BottomBlue, Alpha); + + return true; +} + +void +DoRWStuffEndOfFrame(void) +{ + // CDebug::DebugDisplayTextBuffer(); + // FlushObrsPrintfs(); + RwCameraEndUpdate(Scene.camera); + RsCameraShowRaster(Scene.camera); +} + + // This is certainly a very useful function void DoRWRenderHorizon(void) @@ -143,6 +310,8 @@ Render2dStuff(void) CGarages::PrintMessages(); CPad::PrintErrorMessage(); CFont::DrawFonts(); + + DebugMenuRender(); } void @@ -154,8 +323,8 @@ RenderMenus(void) bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4; bool &StillToFadeOut = *(bool*)0x95CD99; -int32 &TimeStartedCountingForFade = *(int32*)0x9430EC; -int32 &TimeToStayFadedBeforeFadeOut = *(int32*)0x611564; +uint32 &TimeStartedCountingForFade = *(uint32*)0x9430EC; +uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564; void DoFade(void) @@ -171,12 +340,12 @@ DoFade(void) if(StillToFadeOut){ if(CTimer::GetTimeInMilliseconds() - TimeStartedCountingForFade > TimeToStayFadedBeforeFadeOut){ StillToFadeOut = false; - TheCamera.Fade(3.0f, 1); + TheCamera.Fade(3.0f, FADE_IN); TheCamera.ProcessFade(); TheCamera.ProcessMusicFade(); }else{ TheCamera.SetFadeColour(0, 0, 0); - TheCamera.Fade(0.0f, 0); + TheCamera.Fade(0.0f, FADE_OUT); TheCamera.ProcessFade(); } } @@ -246,6 +415,10 @@ Render2dStuffAfterFade(void) STARTPATCHES + InjectHook(0x48E480, Idle, PATCH_JUMP); + InjectHook(0x48E700, FrontendIdle, PATCH_JUMP); + + InjectHook(0x48D040, DoRWStuffStartOfFrame_Horizon, PATCH_JUMP); InjectHook(0x48E030, RenderScene, PATCH_JUMP); InjectHook(0x48E080, RenderDebugShit, PATCH_JUMP); InjectHook(0x48E090, RenderEffects, PATCH_JUMP); |