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authorSergeanur <s.anureev@yandex.ua>2020-05-05 13:48:35 +0200
committerSergeanur <s.anureev@yandex.ua>2020-05-05 13:48:35 +0200
commite9b334d7bf270682f83c5c18b2d85a25703c1a2d (patch)
treebaa7ed00dedd2b09f99a2bb4958d2837ef6a8da6 /src/objects/Object.cpp
parentSetPosition, final part (diff)
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Diffstat (limited to '')
-rw-r--r--src/objects/Object.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 1ae5e9b0..1587749d 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -57,7 +57,7 @@ CObject::CObject(int32 mi, bool createRW)
CObject::CObject(CDummyObject *dummy)
{
- SetModelIndexNoCreate(dummy->m_modelIndex);
+ SetModelIndexNoCreate(dummy->GetModelIndex());
if (dummy->m_rwObject)
AttachToRwObject(dummy->m_rwObject);
@@ -97,7 +97,7 @@ CObject::ProcessControl(void)
m_vecMoveSpeed *= fTimeStep;
m_vecTurnSpeed *= fTimeStep;
}
- if ((m_modelIndex == MI_EXPLODINGBARREL || m_modelIndex == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
+ if ((GetModelIndex() == MI_EXPLODINGBARREL || GetModelIndex() == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
&& (CGeneral::GetRandomNumber() & 0x1F) == 10) {
bExplosionProof = true;
bIsVisible = false;
@@ -159,7 +159,7 @@ CObject::ObjectDamage(float amount)
return;
static int8 nFrameGen = 0;
bool bBodyCastDamageEffect = false;
- if (m_modelIndex == MI_BODYCAST){
+ if (GetModelIndex() == MI_BODYCAST) {
if (amount > 50.0f)
nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount);
if (nBodyCastHealth < 0)
@@ -310,7 +310,7 @@ void
CObject::Init(void)
{
m_type = ENTITY_TYPE_OBJECT;
- CObjectData::SetObjectData(m_modelIndex, *this);
+ CObjectData::SetObjectData(GetModelIndex(), *this);
m_nEndOfLifeTime = 0;
ObjectCreatedBy = GAME_OBJECT;
bIsStatic = true;
@@ -333,9 +333,9 @@ CObject::Init(void)
m_pCurSurface = outEntity;
else
m_pCurSurface = nil;
- if (m_modelIndex == MI_BODYCAST)
+ if (GetModelIndex() == MI_BODYCAST)
nBodyCastHealth = 1000;
- else if (m_modelIndex == MI_BUOY)
+ else if (GetModelIndex() == MI_BUOY)
bTouchingWater = true;
}