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authoraap <aap@papnet.eu>2020-04-23 22:25:18 +0200
committeraap <aap@papnet.eu>2020-04-24 11:42:38 +0200
commitf03b4eec4c37eab75a5bd639279cfcc615105b01 (patch)
treec4be4fa57b16c61d45e8156a51dd07b11e049bba /src/peds/CopPed.cpp
parentMerge branch 'master' of github.com:gtamodding/re3 (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/CopPed.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 98a07316..3fc8b8ca 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -465,8 +465,7 @@ CCopPed::CopAI(void)
if (m_fDistanceToTarget < weaponRange) {
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
CVector gunPos = weaponInfo->m_vecFireOffset;
- for (RwFrame *i = GetNodeFrame(PED_HANDR); i; i = RwFrameGetParent(i))
- RwV3dTransformPoints((RwV3d*)&gunPos, (RwV3d*)&gunPos, 1, RwFrameGetMatrix(i));
+ TransformToNode(gunPos, PED_HANDR);
CColPoint foundCol;
CEntity *foundEnt;