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author | aap <aap@papnet.eu> | 2019-07-26 01:32:38 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-07-26 01:32:38 +0200 |
commit | a9f4ba12d7aeccdff8a021b28956fe5a993a5eac (patch) | |
tree | 0351cb51adcacf2cdf0f006d23e2ce7bd8081e3c /src/peds/Ped.h | |
parent | implemented CAutomobile::TankControl (diff) | |
parent | Ped & fixes, including peds dive into danger fix (diff) | |
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Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r-- | src/peds/Ped.h | 78 |
1 files changed, 66 insertions, 12 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 7b8bc2ce..79ef1705 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -13,6 +13,47 @@ struct CPathNode; +struct FightMove +{ + AnimationId animId; + float startFireTime; + float endFireTime; + float comboFollowOnTime; + float strikeRadius; + uint8 hitLevel; + uint8 damage; + uint8 flags; +}; +static_assert(sizeof(FightMove) == 0x18, "FightMove: error"); + +enum PedFightMoves +{ + FIGHTMOVE_NULL, + FIGHTMOVE_STDPUNCH, + FIGHTMOVE_IDLE, + FIGHTMOVE_SHUFFLE_F, + FIGHTMOVE_KNEE, + FIGHTMOVE_HEADBUTT, + FIGHTMOVE_PUNCHJAB, + FIGHTMOVE_PUNCHHOOK, + FIGHTMOVE_KICK, + FIGHTMOVE_LONGKICK, + FIGHTMOVE_ROUNDHOUSE, + FIGHTMOVE_BODYBLOW, + FIGHTMOVE_GROUNDKICK, + FIGHTMOVE_HITFRONT, + FIGHTMOVE_HITBACK, + FIGHTMOVE_HITRIGHT, + FIGHTMOVE_HITLEFT, + FIGHTMOVE_HITBODY, + FIGHTMOVE_HITCHEST, + FIGHTMOVE_HITHEAD, + FIGHTMOVE_HITBIGSTEP, + FIGHTMOVE_HITONFLOOR, + FIGHTMOVE_HITBEHIND, + FIGHTMOVE_IDLE2NORM +}; + enum ePedPieceTypes { PEDPIECE_TORSO, @@ -209,7 +250,7 @@ public: uint8 bRespondsToThreats : 1; uint8 bRenderPedInCar : 1; uint8 bChangedSeat : 1; - uint8 m_ped_flagC10 : 1; // related with phone + uint8 bUpdateAnimHeading : 1; uint8 bBodyPartJustCameOff : 1; uint8 m_ped_flagC40 : 1; uint8 m_ped_flagC80 : 1; @@ -223,12 +264,12 @@ public: uint8 m_ped_flagD40 : 1; // reset when objective changes uint8 m_bScriptObjectiveCompleted : 1; - uint8 m_ped_flagE1 : 1; + uint8 bKindaStayInSamePlace : 1; uint8 m_ped_flagE2 : 1; uint8 bNotAllowedToDuck : 1; uint8 bCrouchWhenShooting : 1; uint8 bIsDucking : 1; // set if you don't want ped to attack - uint8 m_ped_flagE20 : 1; // getup complete? + uint8 bGetUpAnimStarted : 1; uint8 bDoBloodyFootprints : 1; uint8 m_ped_flagE80 : 1; @@ -253,17 +294,17 @@ public: uint8 m_ped_flagH1 : 1; uint8 m_ped_flagH2 : 1; uint8 m_ped_flagH4 : 1; - uint8 m_ped_flagH8 : 1; + uint8 bClearObjective : 1; uint8 m_ped_flagH10 : 1; uint8 m_ped_flagH20 : 1; uint8 m_ped_flagH40 : 1; uint8 m_ped_flagH80 : 1; uint8 m_ped_flagI1 : 1; - uint8 m_ped_flagI2 : 1; // if set, limbs won't came off + uint8 bNoCriticalHits : 1; // if set, limbs won't came off uint8 m_ped_flagI4 : 1; uint8 bHasAlreadyBeenRecorded : 1; - uint8 m_ped_flagI10 : 1; + uint8 bIsFell : 1; uint8 m_ped_flagI20 : 1; uint8 m_ped_flagI40 : 1; uint8 m_ped_flagI80 : 1; @@ -299,8 +340,8 @@ public: PedState m_nPedState; PedState m_nLastPedState; eMoveState m_nMoveState; - int32 m_nStoredActionState; - int32 m_nPrevActionState; + int32 m_nStoredMoveState; + int32 m_nPrevMoveState; eWaitState m_nWaitState; uint32 m_nWaitTimer; void *m_pPathNodesStates[8]; // seems unused @@ -363,10 +404,11 @@ public: uint8 m_wepAccuracy; CEntity *m_pPointGunAt; CVector m_vecHitLastPos; - uint32 m_lastHitState; - uint8 m_fightFlags1; - uint8 m_fightFlags2; - uint8 pad_4B2[2]; + PedFightMoves m_lastFightMove; + uint8 m_fightButtonPressure; + int8 m_fightUnk2; // TODO + uint8 m_fightUnk1; // TODO + uint8 pad_4B3; CFire* m_pFire; CEntity *m_pLookTarget; float m_fLookDirection; @@ -503,6 +545,16 @@ public: void SetAimFlag(float angle); void SetAmmo(eWeaponType weaponType, uint32 ammo); void SetEvasiveStep(CEntity*, uint8); + void SetEvasiveDive(CPhysical*, uint8); + void SetAttack(CEntity*); + void StartFightAttack(uint8); + void LoadFightData(void); + void SetWaitState(eWaitState, void*); + bool FightStrike(CVector&); + int GetLocalDirection(CVector2D&); + void StartFightDefend(uint8, uint8, uint8); + void PlayHitSound(CPed*); + void SetFall(int, AnimationId, uint8); // Static methods static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset); @@ -577,6 +629,8 @@ public: static bool &bPedCheat2; static bool &bPedCheat3; static CColPoint &ms_tempColPoint; + static uint16 &unknownFightThing; // TODO + static FightMove (&ms_fightMoves)[24]; }; void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg); |