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authorNikolay Korolev <nickvnuk@gmail.com>2020-12-12 21:05:12 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2020-12-12 21:05:12 +0100
commit01c95378e1cffe7ef09f44d992a0144d9a5691a4 (patch)
tree6e797ece1b38c9e86f9d7af6b97cc39fa897347c /src/peds/PedAI.cpp
parentfixed a bug (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/PedAI.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp
index 62b27134..367c876c 100644
--- a/src/peds/PedAI.cpp
+++ b/src/peds/PedAI.cpp
@@ -2990,9 +2990,15 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
}
if (ped->bFleeAfterExitingCar || ped->bGonnaKillTheCarJacker) {
- // POTENTIAL BUG? Why DOOR_FRONT_LEFT instead of door variable? or vice versa?
+#ifdef FIX_BUGS
+ if (!veh->IsDoorMissing(door))
+ ((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
+ PedSetOutCarCB(nil, ped);
+ return;
+#else
if (!veh->IsDoorMissing(door))
((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
+#endif
} else {
switch (door) {
case DOOR_FRONT_LEFT: