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authorNikolay Korolev <nickvnuk@gmail.com>2021-07-23 23:47:04 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2021-07-23 23:47:04 +0200
commita7e673c2ec6a5ed25f3bae8caab90e2113158c03 (patch)
tree8c88859a32b0613a4c28fd1a0432504403e5a5e6 /src/peds/PedFight.cpp
parentfix premake (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/PedFight.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index 46ac369c..13d3930c 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -320,6 +320,14 @@ CPed::SetAttack(CEntity *victim)
((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch();
}
}
+#ifdef FIX_BUGS
+ // fix aiming for flamethrower while using PC controls
+ else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER && TheCamera.Cams[0].Using3rdPersonMouseCam() && this == FindPlayerPed())
+ {
+ SetAimFlag(m_fRotationCur);
+ ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch();
+ }
+#endif
if (m_nPedState == PED_ATTACK) {
bIsAttacking = true;
return;