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author | aap <aap@papnet.eu> | 2020-04-23 22:25:18 +0200 |
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committer | aap <aap@papnet.eu> | 2020-04-24 11:42:38 +0200 |
commit | f03b4eec4c37eab75a5bd639279cfcc615105b01 (patch) | |
tree | c4be4fa57b16c61d45e8156a51dd07b11e049bba /src/peds/PedIK.h | |
parent | Merge branch 'master' of github.com:gtamodding/re3 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/PedIK.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index 7b82d1ac..fd9e4702 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -55,9 +55,11 @@ public: static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination); void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch); + void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch); void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch); LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo); bool RestoreGunPosn(void); + void RotateHead(void); bool LookInDirection(float phi, float theta); bool LookAtPosition(CVector const& pos); bool RestoreLookAt(void); |