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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-23 19:07:30 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-23 19:07:30 +0200 |
commit | 2966be41ba98906126b68cd780ff81bdf644c72f (patch) | |
tree | 04f057aea609a4a36f744aa77324626a592ef010 /src/peds/PedIK.h | |
parent | set pieces (diff) | |
parent | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff) | |
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Diffstat (limited to 'src/peds/PedIK.h')
-rw-r--r-- | src/peds/PedIK.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index b5f895cd..ee719fea 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -51,7 +51,7 @@ public: bool PointGunInDirection(float targetYaw, float targetPitch); bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch); bool PointGunAtPosition(CVector const& position); - void GetComponentPosition(RwV3d *pos, uint32 node); + void GetComponentPosition(RwV3d &pos, uint32 node); void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch); void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch); |