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author | eray orçunus <erayorcunus@gmail.com> | 2020-02-27 17:07:36 +0100 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-02-27 17:38:35 +0100 |
commit | 750d3229a38cfa449ebb51e4936ca9b33e581695 (patch) | |
tree | 84f3dc2642869bc046888c24683cc80712652ba7 /src/peds/Population.cpp | |
parent | script fixes (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/Population.cpp | 305 |
1 files changed, 297 insertions, 8 deletions
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index a2dd5c38..6ffb65ba 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -17,6 +17,7 @@ #include "VisibilityPlugins.h" #include "PedPlacement.h" #include "DummyObject.h" +#include "Script.h" #define CREATION_DIST_MULT_TO_DIST 40.0f #define CREATION_RANGE 10.0f // Being added over the CREATION_DIST_MULT_TO_DIST. @@ -56,10 +57,8 @@ CVector &CPopulation::RegenerationPoint_a = *(CVector*)0x8E2AA4; CVector &CPopulation::RegenerationPoint_b = *(CVector*)0x8E2A98; CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4; -WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); } WRAPPER void CPopulation::ManagePopulation(void) { EAXJMP(0x4F3B90); } -WRAPPER void CPopulation::MoveCarsAndPedsOutOfAbandonedZones(void) { EAXJMP(0x4F5BE0); } -WRAPPER void CPopulation::ConvertToRealObject(CDummyObject* obj) { EAXJMP(0x4F45A0); } +WRAPPER bool CPopulation::TestSafeForRealObject(CDummyObject*) { EAXJMP(0x4F4700); } void CPopulation::Initialise() @@ -470,13 +469,13 @@ CPopulation::PedCreationDistMultiplier() } CPed* -CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors) +CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors) { switch (pedType) { case PEDTYPE_CIVMALE: case PEDTYPE_CIVFEMALE: { - CCivilianPed *ped = new CCivilianPed(pedType, mi); + CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType); ped->GetPosition() = coors; ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); @@ -490,7 +489,7 @@ CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors) } case PEDTYPE_COP: { - CCopPed *ped = new CCopPed((eCopType)mi); + CCopPed *ped = new CCopPed((eCopType)miOrCopType); ped->GetPosition() = coors; ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); @@ -506,7 +505,7 @@ CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors) case PEDTYPE_GANG8: case PEDTYPE_GANG9: { - CCivilianPed *ped = new CCivilianPed(pedType, mi); + CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType); ped->GetPosition() = coors; ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); @@ -538,7 +537,7 @@ CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors) case PEDTYPE_CRIMINAL: case PEDTYPE_PROSTITUTE: { - CCivilianPed *ped = new CCivilianPed(pedType, mi); + CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType); ped->GetPosition() = coors; ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); @@ -721,6 +720,292 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree } } +CPed* +CPopulation::AddPedInCar(CVehicle* car) +{ + int defaultModel = MI_MALE01; + bool imSureThatModelIsLoaded = true; + CVector coors = FindPlayerCoors(); + CZoneInfo zoneInfo; + int pedType; + + // May be eCopType, model index or non-sense(for medic), AddPed knows that by looking to ped type. + int preferredModel; + + CTheZones::GetZoneInfoForTimeOfDay(&coors, &zoneInfo); + switch (car->m_modelIndex) { + case MI_FIRETRUCK: + preferredModel = 0; + pedType = PEDTYPE_FIREMAN; + break; + case MI_AMBULAN: + preferredModel = 0; + pedType = PEDTYPE_EMERGENCY; + break; + case MI_FBICAR: + preferredModel = COP_FBI; + pedType = PEDTYPE_COP; + break; + case MI_POLICE: + preferredModel = COP_STREET; + pedType = PEDTYPE_COP; + break; + case MI_ENFORCER: + preferredModel = COP_SWAT; + pedType = PEDTYPE_COP; + break; + case MI_RHINO: + case MI_BARRACKS: + preferredModel = COP_ARMY; + pedType = PEDTYPE_COP; + break; + case MI_TAXI: + case MI_CABBIE: + case MI_BORGNINE: + if (CGeneral::GetRandomTrueFalse()) { + pedType = PEDTYPE_CIVMALE; + preferredModel = MI_TAXI_D; + break; + } + defaultModel = MI_TAXI_D; + + // fall through + default: + int gangOfPed = GANG_MAFIA; + imSureThatModelIsLoaded = false; + + while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->m_modelIndex) + gangOfPed++; + + if (gangOfPed < NUM_GANGS) { + pedType = gangOfPed + PEDTYPE_GANG1; + preferredModel = ChooseGangOccupation(gangOfPed); + } else if (gangOfPed == NUM_GANGS) { + CVehicleModelInfo *carModelInfo = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(car->m_modelIndex)); + int i = 15; + for(; i >= 0; i--) { + // Should return random model each time + preferredModel = ChooseCivilianOccupation(zoneInfo.pedGroup); + if (preferredModel == -1) + preferredModel = defaultModel; + + if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_carsCanDrive & (1 << carModelInfo->m_vehicleClass)) + break; + } + if (i == -1) + preferredModel = defaultModel; + + pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_pedType; + } + break; + } + if (!imSureThatModelIsLoaded && !((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->GetRwObject()) { + preferredModel = defaultModel; + pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(defaultModel))->m_pedType; + } + + CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition()); + newPed->bUsesCollision = false; + + // what?? + if (pedType != PEDTYPE_COP) { + newPed->SetCurrentWeapon(WEAPONTYPE_COLT45); + newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId); + } + /* + // Miami leftover + if (car->m_vehType == VEHICLE_TYPE_BIKE) { + newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, *((CBike*)car + 308h), 100.0f); + } else */ + + // FIX: Make peds comfortable while driving car/boat +#ifdef FIX_BUGS + if (car->IsBoat()) { + newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f); + } else if (car->IsVehicle() && ((CVehicle*)car)->bLowVehicle) { + newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f); + } else +#endif + { + newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f); + } + + newPed->StopNonPartialAnims(); + return newPed; +} + +void +CPopulation::MoveCarsAndPedsOutOfAbandonedZones() +{ + eLevelName level; + int zone; + int frame = CTimer::GetFrameCounter() & 7; + if (frame == 1) { + int movedVehicleCount = 0; + int poolSize = CPools::GetVehiclePool()->GetSize(); + for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { + + CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex); + if (veh && veh->m_nZoneLevel == LEVEL_NONE && veh->IsCar()) { + + if(veh->m_status != STATUS_ABANDONED && veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_PLAYER && + veh->m_status != STATUS_PLAYER_REMOTE) { + + CVector vehPos(veh->GetPosition()); + CPopulation::FindCollisionZoneForCoors(&vehPos, &zone, &level); + + // Level 0 is transition zones, and we don't wanna touch cars on transition zones. + if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) { + if (veh->bIsLocked || !veh->CanBeDeleted()) { + switch (movedVehicleCount & 3) { + case 0: + veh->GetPosition() = RegenerationPoint_a; + break; + case 1: + veh->GetPosition() = RegenerationPoint_b; + break; + case 2: + veh->GetPosition() = CVector(RegenerationPoint_a.x, RegenerationPoint_b.y, RegenerationPoint_a.z); + break; + case 3: + veh->GetPosition() = CVector(RegenerationPoint_b.x, RegenerationPoint_a.y, RegenerationPoint_a.z); + break; + default: + break; + } + veh->GetPosition().z += (movedVehicleCount / 4) * 7.0f; + veh->GetForward() = RegenerationForward; + ((CAutomobile*)veh)->PlaceOnRoadProperly(); + CCarCtrl::JoinCarWithRoadSystem(veh); + CTheScripts::ClearSpaceForMissionEntity(veh->GetPosition(), veh); + ++movedVehicleCount; + } else { + CWorld::Remove(veh); + delete veh; + } + } + } + } + } + } else if (frame == 5) { + int poolSize = CPools::GetPedPool()->GetSize(); + for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { + + CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex); + if (ped && ped->m_nZoneLevel == LEVEL_NONE && !ped->bInVehicle) { + + CVector pedPos(ped->GetPosition()); + CPopulation::FindCollisionZoneForCoors(&pedPos, &zone, &level); + + // Level 0 is transition zones, and we don't wanna touch peds on transition zones. + if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) { + if (ped->CanBeDeleted()) { + CWorld::Remove(ped); + delete ped; + } else if (ped->m_nPedType != PEDTYPE_PLAYER1 && ped->m_nPedType != PEDTYPE_PLAYER2) { + ped->GetPosition() = RegenerationPoint_a; + + bool foundGround; + float groundZ = CWorld::FindGroundZFor3DCoord(ped->GetPosition().x, ped->GetPosition().y, + ped->GetPosition().z + 2.0f, &foundGround); + + if (foundGround) { + ped->GetPosition().z = 1.0f + groundZ; + //ped->GetPosition().z += 0.0f; + CTheScripts::ClearSpaceForMissionEntity(ped->GetPosition(), ped); + } + } + } + } + } + } +} + +void +CPopulation::ConvertAllObjectsToDummyObjects() +{ + int poolSize = CPools::GetObjectPool()->GetSize(); + for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { + + CObject *obj = CPools::GetObjectPool()->GetSlot(poolIndex); + + if (obj) { + if (obj->CanBeDeleted()) + ConvertToDummyObject(obj); + } + } +} + +void +CPopulation::ConvertToRealObject(CDummyObject *dummy) +{ + if (!TestSafeForRealObject(dummy)) + return; + + CObject *obj = new CObject(dummy); + if (!obj) + return; + + bool makeInvisible; + CWorld::Remove(dummy); + delete dummy; + CWorld::Add(obj); + int16 mi = obj->m_modelIndex; + if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 || + mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8) + makeInvisible = true; + else + makeInvisible = false; + + if (makeInvisible) { + obj->bIsVisible = false; + } else if (obj->m_modelIndex == MI_BUOY) { + obj->bIsStatic = false; + obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f); + obj->m_flagD8 = true; + obj->AddToMovingList(); + } +} + +void +CPopulation::ConvertToDummyObject(CObject *obj) +{ + CDummyObject *dummy = new CDummyObject(obj); + if (!dummy) + return; + + dummy->GetMatrix() = obj->GetMatrix(); + dummy->GetMatrix().UpdateRW(); + dummy->UpdateRwFrame(); + + bool makeInvisible; + int16 mi = obj->m_modelIndex; + if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 || + mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8) + makeInvisible = true; + else + makeInvisible = false; + + if (makeInvisible) { + dummy->bIsVisible = false; + } + + CWorld::Remove(obj); + delete obj; + CWorld::Add(dummy); +} + +bool +CPopulation::TestRoomForDummyObject(CObject *obj) +{ + int16 collidingObjs; + CWorld::FindObjectsKindaColliding(obj->GetPosition(), + CModelInfo::GetModelInfo(obj->m_modelIndex)->GetColModel()->boundingSphere.radius, + false, &collidingObjs, 2, nil, false, true, true, false, false); + + return collidingObjs == 0; +} + STARTPATCHES InjectHook(0x4F3770, &CPopulation::Initialise, PATCH_JUMP); InjectHook(0x4F5780, &CPopulation::ChooseGangOccupation, PATCH_JUMP); @@ -728,4 +1013,8 @@ STARTPATCHES InjectHook(0x4F6010, &CPopulation::FindCollisionZoneForCoors, PATCH_JUMP); InjectHook(0x4F6410, &CPopulation::PedCreationDistMultiplier, PATCH_JUMP); InjectHook(0x4F5280, &CPopulation::AddPed, PATCH_JUMP); + InjectHook(0x4F4470, &CPopulation::ConvertToRealObject, PATCH_JUMP); + InjectHook(0x4F4690, &CPopulation::TestRoomForDummyObject, PATCH_JUMP); + InjectHook(0x4F45A0, &CPopulation::ConvertToDummyObject, PATCH_JUMP); + InjectHook(0x4F4410, &CPopulation::ConvertAllObjectsToDummyObjects, PATCH_JUMP); ENDPATCHES
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