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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-12-19 01:21:04 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-12-19 01:21:04 +0100 |
commit | 8d1996833bd73271ca14a3df46633d9b2ed13052 (patch) | |
tree | daedb1622096e5bb6b8b9ec15882769b827506e1 /src/peds | |
parent | get rid of all PED_SKIN defines (diff) | |
parent | little cleanup of templates (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 21 | ||||
-rw-r--r-- | src/peds/Ped.h | 11 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 3 |
3 files changed, 16 insertions, 19 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index b402b2fe..392ee1d4 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2664,19 +2664,19 @@ CPed::ProcessControl(void) Flee(); break; case PED_FOLLOW_PATH: - CPed::FollowPath(); + FollowPath(); break; case PED_PAUSE: - CPed::Pause(); + Pause(); break; case PED_ATTACK: - CPed::Attack(); + Attack(); break; case PED_FIGHT: - CPed::Fight(); + Fight(); break; case PED_CHAT: - CPed::Chat(); + Chat(); break; case PED_AIM_GUN: if (m_pPointGunAt && m_pPointGunAt->IsPed() @@ -9697,17 +9697,6 @@ CPed::Say(uint16 audio, int32 time) } } -void -CPed::SetWeaponLockOnTarget(CEntity *target) -{ - if (m_pPointGunAt) - m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); - - m_pPointGunAt = (CPed*)target; - if (target) - ((CEntity*)target)->RegisterReference(&m_pPointGunAt); -} - #ifdef COMPATIBLE_SAVES #define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); #define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); diff --git a/src/peds/Ped.h b/src/peds/Ped.h index fb44f59c..5683c7c9 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -866,7 +866,6 @@ public: void PositionAttachedPed(); bool CanUseTorsoWhenLooking(); void ScanForDelayedResponseThreats(); - void SetWeaponLockOnTarget(CEntity*); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); @@ -1104,6 +1103,16 @@ public: } // -- + inline void SetWeaponLockOnTarget(CEntity *target) + { + if (m_pPointGunAt) + m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); + + m_pPointGunAt = (CPed*)target; + if (target) + ((CEntity*)target)->RegisterReference(&m_pPointGunAt); + } + // Using this to abstract nodes of skinned and non-skinned meshes CVector GetNodePosition(int32 node) { diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 62559443..74db3055 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -1496,8 +1496,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) if (m_nPedState == PED_JUMP) { if (bIsInTheAir) { - if (bUsesCollision && !bHitSteepSlope && - (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) + if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O |