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author | majestic <majesticcoding@gmail.com> | 2020-08-05 04:11:42 +0200 |
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committer | majestic <majesticcoding@gmail.com> | 2020-08-09 21:32:30 +0200 |
commit | b73b6b8e130a545687aad4024465fc977e3f01ee (patch) | |
tree | cd760add299e13c801504becf7e59aa948eb22c3 /src/peds | |
parent | Merge pull request #668 from majesticCoding/miami (diff) | |
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Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/Ped.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 53c2b2c2..f6624c1f 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -63,6 +63,7 @@ #include "Debug.h" #include "GameLogic.h" #include "Bike.h" +#include "WindModifiers.h" #define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f) @@ -16414,6 +16415,77 @@ CPed::PreRender(void) } #endif + bool bIsWindModifierTurnedOn = false; + float fAnyDirectionShift = 1.0f; + if (IsPlayer() && CWindModifiers::FindWindModifier(GetPosition(), &fAnyDirectionShift, &fAnyDirectionShift) + && !CCullZones::PlayerNoRain() && GetPedState() != PED_DRIVING) + bIsWindModifierTurnedOn = true; + + bool bIsPlayerDrivingBikeOrOpenTopCar = false; + if (GetPedState() == PED_DRIVING && m_pMyVehicle) { + if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE + || (m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR && m_pMyVehicle->IsOpenTopCar())) + bIsPlayerDrivingBikeOrOpenTopCar = true; + } + + if (bIsWindModifierTurnedOn || bIsPlayerDrivingBikeOrOpenTopCar) { + float fWindMult = 0.0f; + if (bIsPlayerDrivingBikeOrOpenTopCar) { + fWindMult = DotProduct(m_pMyVehicle->m_vecMoveSpeed, GetForward()); + if (fWindMult > 0.4f) { + float volume = (fWindMult - 0.4f) / 0.6f; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SET_202, volume); //TODO(MIAMI): revise when audio is done + } + } + + if (bIsWindModifierTurnedOn) + fWindMult = Min(fWindMult, Abs(fAnyDirectionShift - 1.0f)); + + RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx; + RwV3d scale; + float fScaleOffset; + + fScaleOffset = fWindMult * 0.2f; + scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_NECK)); + RwMatrix* neck = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(neck, &scale, rwCOMBINEPRECONCAT); + + fScaleOffset = fWindMult * 0.1f; + scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLEL)); + RwMatrix* clavicleL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(clavicleL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLER)); + RwMatrix* clavicleR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(clavicleR, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_MID)); + RwMatrix* mid = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(mid, &scale, rwCOMBINEPRECONCAT); + + fScaleOffset = fWindMult * 0.2f; + scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARML)); + RwMatrix* upperArmL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperArmL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARMR)); + RwMatrix* upperArmR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperArmR, &scale, rwCOMBINEPRECONCAT); + } + if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) { CVector bloodDir(0.0f, 0.0f, 0.0f); CVector bloodPos(0.0f, 0.0f, 0.0f); |