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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-26 06:41:34 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-26 06:41:34 +0200 |
commit | 1aac4d802f6cb12c35b877838c425c95fa92aea4 (patch) | |
tree | af69545816cc09376b802d2fea38d4cfecae91a0 /src/peds | |
parent | Fix traffic light corona facing wrong side (diff) | |
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Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/PlayerPed.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 8225189f..d96cb683 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -1221,11 +1221,21 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) } if (padUsed->DuckJustDown() && !bIsDucking && m_nMoveState != PEDMOVE_SPRINT) { +#ifdef FIX_BUGS + // fix tommy being locked into looking at the same spot if you duck just after starting to shoot + if(!m_pPointGunAt) + ClearPointGunAt(); +#endif bCrouchWhenShooting = true; SetDuck(60000, true); } else if (bIsDucking && (padUsed->DuckJustDown() || m_nMoveState == PEDMOVE_SPRINT || padUsed->GetSprint() || padUsed->JumpJustDown() || padUsed->ExitVehicleJustDown())) { +#ifdef FIX_BUGS + // same fix as above except for standing up + if(!m_pPointGunAt) + ClearPointGunAt(); +#endif ClearDuck(true); bCrouchWhenShooting = false; } |