summaryrefslogtreecommitdiffstats
path: root/src/peds
diff options
context:
space:
mode:
authoreray orçunus <erayorcunus@gmail.com>2020-01-11 18:36:46 +0100
committereray orçunus <erayorcunus@gmail.com>2020-01-11 18:36:46 +0100
commit5d119cf985a3a24aa988e399ec4277c40cb6caa6 (patch)
tree184d9cc8481624d34156bfef3f6b44c5241b1e8b /src/peds
parentMerge pull request #289 from erorcun/erorcun (diff)
downloadre3-5d119cf985a3a24aa988e399ec4277c40cb6caa6.tar
re3-5d119cf985a3a24aa988e399ec4277c40cb6caa6.tar.gz
re3-5d119cf985a3a24aa988e399ec4277c40cb6caa6.tar.bz2
re3-5d119cf985a3a24aa988e399ec4277c40cb6caa6.tar.lz
re3-5d119cf985a3a24aa988e399ec4277c40cb6caa6.tar.xz
re3-5d119cf985a3a24aa988e399ec4277c40cb6caa6.tar.zst
re3-5d119cf985a3a24aa988e399ec4277c40cb6caa6.zip
Diffstat (limited to 'src/peds')
-rw-r--r--src/peds/PlayerPed.cpp8
-rw-r--r--src/peds/PlayerPed.h2
2 files changed, 5 insertions, 5 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index df234bfb..8892fc2a 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -573,8 +573,6 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
if (CDarkel::FrenzyOnGoing())
goto switchDetectDone;
- // The fact that m_nSelectedWepSlot is int8 makes below loops circular loop.
-
if (padUsed->CycleWeaponRightJustDown() && !m_pPointGunAt) {
if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
@@ -596,12 +594,14 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) {
- for (m_nSelectedWepSlot = m_currentWeapon - 1; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) {
+ for (m_nSelectedWepSlot = m_currentWeapon - 1; ; --m_nSelectedWepSlot) {
+ if (m_nSelectedWepSlot < WEAPONTYPE_UNARMED)
+ m_nSelectedWepSlot = WEAPONTYPE_DETONATOR;
+
if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) {
goto switchDetectDone;
}
}
- m_nSelectedWepSlot = WEAPONTYPE_DETONATOR;
}
} else if (CWeaponInfo::GetWeaponInfo((eWeaponType)m_currentWeapon)->m_eWeaponFire != WEAPON_FIRE_MELEE) {
if (GetWeapon(m_currentWeapon).m_nAmmoTotal <= 0) {
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index 5725a8ee..81d996be 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -13,7 +13,7 @@ public:
float m_fCurrentStamina;
float m_fMaxStamina;
float m_fStaminaProgress;
- uint8 m_nSelectedWepSlot; // eWeaponType
+ int8 m_nSelectedWepSlot; // eWeaponType
bool m_bSpeedTimerFlag;
bool m_bShouldEvade;
int8 field_1367;