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authorFire_Head <Fire-Head@users.noreply.github.com>2020-06-29 08:37:53 +0200
committerGitHub <noreply@github.com>2020-06-29 08:37:53 +0200
commit860f75d66ce51f2f5f3ea2b4b2b582f6d161a2bb (patch)
tree6a8f83b0d46e97b198f095b7624deecca75051e7 /src/render/Draw.h
parentrestore Text.cpp (diff)
parentMerge remote-tracking branch 'upstream/master' (diff)
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Diffstat (limited to '')
-rw-r--r--src/render/Draw.h12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/render/Draw.h b/src/render/Draw.h
index 55958a2a..5c4f95b1 100644
--- a/src/render/Draw.h
+++ b/src/render/Draw.h
@@ -16,14 +16,15 @@ private:
static float ms_fNearClipZ;
static float ms_fFarClipZ;
static float ms_fFOV;
-public:
- static float ms_fLODDistance; // set but unused?
-
#ifdef ASPECT_RATIO_SCALE
// we use this variable to scale a lot of 2D elements
// so better cache it
static float ms_fAspectRatio;
+ // similar thing for 3D rendering
+ static float ms_fScaledFOV;
#endif
+public:
+ static float ms_fLODDistance; // set but unused?
static uint8 FadeValue;
static uint8 FadeRed;
@@ -37,6 +38,11 @@ public:
static void SetFOV(float fov);
static float GetFOV(void) { return ms_fFOV; }
+#ifdef ASPECT_RATIO_SCALE
+ static float GetScaledFOV(void) { return ms_fScaledFOV; }
+#else
+ static float GetScaledFOV(void) { return ms_fFOV; }
+#endif
static float FindAspectRatio(void);
#ifdef ASPECT_RATIO_SCALE