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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-17 23:03:57 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-17 23:03:57 +0200 |
commit | c937bdbfea8f522d14d7a41f24372bddf5bdafcc (patch) | |
tree | eb8f97f6cf9fac31d7ab90388af232d51cc9c137 /src/render/Draw.h | |
parent | Merge pull request #1219 from withmorten/miami-ini (diff) | |
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Diffstat (limited to 'src/render/Draw.h')
-rw-r--r-- | src/render/Draw.h | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/src/render/Draw.h b/src/render/Draw.h deleted file mode 100644 index b96fa813..00000000 --- a/src/render/Draw.h +++ /dev/null @@ -1,70 +0,0 @@ -#pragma once - -enum eAspectRatio -{ - // Make sure these work the same as FrontEndMenuManager.m_PrefsUseWideScreen - // without widescreen support - AR_AUTO, - AR_4_3, - AR_5_4, - AR_16_10, - AR_16_9, - AR_21_9, - - AR_MAX, -}; - -class CDraw -{ -private: - static float ms_fNearClipZ; - static float ms_fFarClipZ; - static float ms_fFOV; - // we use this variable to scale a lot of 2D elements - // so better cache it - static float ms_fAspectRatio; -#ifdef ASPECT_RATIO_SCALE - // similar thing for 3D rendering - static float ms_fScaledFOV; -#endif -public: - static float ms_fLODDistance; // set but unused? - - static uint8 FadeValue; - static uint8 FadeRed; - static uint8 FadeGreen; - static uint8 FadeBlue; - -#ifdef PROPER_SCALING - static bool ms_bProperScaling; -#endif -#ifdef FIX_RADAR - static bool ms_bFixRadar; -#endif -#ifdef FIX_SPRITES - static bool ms_bFixSprites; -#endif - - static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; } - static float GetNearClipZ(void) { return ms_fNearClipZ; } - static void SetFarClipZ(float farclip) { ms_fFarClipZ = farclip; } - static float GetFarClipZ(void) { return ms_fFarClipZ; } - - static void SetFOV(float fov); - static float GetFOV(void) { return ms_fFOV; } -#ifdef ASPECT_RATIO_SCALE - static float GetScaledFOV(void) { return ms_fScaledFOV; } -#else - static float GetScaledFOV(void) { return ms_fFOV; } -#endif - - static float CalculateAspectRatio(void); -#ifdef ASPECT_RATIO_SCALE - static float ConvertFOV(float fov); -#endif - static float GetAspectRatio(void) { return ms_fAspectRatio; } - static void SetAspectRatio(float ratio) { ms_fAspectRatio = ratio; } -#ifdef PROPER_SCALING - static float ScaleY(float y); -#endif -}; |