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author | guard3 <cblsss2011@hotmail.com> | 2019-07-10 11:36:47 +0200 |
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committer | guard3 <cblsss2011@hotmail.com> | 2019-07-17 21:44:22 +0200 |
commit | 94fb33b60c2e1bc1ce3971be79cb72c721bca000 (patch) | |
tree | d6158ded0c7b1a9042333199351e8d081af58c3e /src/render/Fluff.h | |
parent | dodo crash fix (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/Fluff.h | 86 |
1 files changed, 85 insertions, 1 deletions
diff --git a/src/render/Fluff.h b/src/render/Fluff.h index 33532efa..f33b016e 100644 --- a/src/render/Fluff.h +++ b/src/render/Fluff.h @@ -1,7 +1,91 @@ #pragma once +#include "common.h" +#include "math/Vector.h" class CMovingThings { public: - static void Render(void); + static void Init(); + static void Shutdown(); + static void Update(); + static void Render(); }; + +class CMovingThing +{ +public: + void Update(); + void AddToList(); + void RemoveFromList(); +}; + +class CScrollBar +{ +private: + uint8 m_Counter; + const char* m_pMessage; + CVector m_Position; + uint32 m_MessageCurrentChar; + uint32 m_MessageLength; + CVector m_Size; + float m_fIntensity; + uint8 m_MessageBar[40]; + uint8 m_Type; + bool m_bVisible; + uint8 m_uRed; + uint8 m_uGreen; + uint8 m_uBlue; + float m_fScale; + +public: + void SetVisibility(bool visible) { m_bVisible = visible; } + bool IsVisible() { return m_bVisible; } + + void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float); + void Update(); + void Render(); +}; + +class CTowerClock +{ +private: + CVector m_Position; + CVector m_Size; + float m_fDrawDistance; + float m_fScale; + uint8 m_uRed; + uint8 m_uGreen; + uint8 m_uBlue; + bool m_bVisible; + float m_fIntensity; + +public: + void SetVisibility(bool visible) { m_bVisible = visible; } + bool IsVisible() { return m_bVisible; } + + void Init(CVector, float, float, uint8, uint8, uint8, float, float); + void Update(); + void Render(); +}; + +class CDigitalClock +{ +private: + CVector m_Position; + CVector m_Size; + float m_fDrawDistance; + float m_fScale; + uint8 m_uRed; + uint8 m_uGreen; + uint8 m_uBlue; + bool m_bVisible; + float m_fIntensity; + +public: + void SetVisibility(bool visible) { m_bVisible = visible; } + bool IsVisible() { return m_bVisible; } + + void Init(CVector, float, float, uint8, uint8, uint8, float, float); + void Update(); + void Render(); +};
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