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author | Filip Gawin <filip.gawin@zoho.com> | 2019-07-31 17:54:18 +0200 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2019-08-27 21:13:17 +0200 |
commit | af5bd951aeb43c341d5126bc4141992169e46d57 (patch) | |
tree | 08c819a7c31d30abb6915b21b80239ace256b692 /src/render/Lights.cpp | |
parent | Merge pull request #197 from Nick007J/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/Lights.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/render/Lights.cpp b/src/render/Lights.cpp index cd83a898..85d7ba13 100644 --- a/src/render/Lights.cpp +++ b/src/render/Lights.cpp @@ -37,9 +37,9 @@ SetLightsWithTimeOfDayColour(RpWorld *) AmbientLightColourForFrame.green = 1.0f; AmbientLightColourForFrame.blue = 1.0f; } - AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame.red*1.3f); - AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame.green*1.3f); - AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame.blue*1.3f); + AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame.red*1.3f); + AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame.green*1.3f); + AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame.blue*1.3f); RpLightSetColor(pAmbient, &AmbientLightColourForFrame); } @@ -70,16 +70,16 @@ SetLightsWithTimeOfDayColour(RpWorld *) float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; - AmbientLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f2); - AmbientLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f2); - AmbientLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f2); - AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1); - AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1); - AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1); + AmbientLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f2); + AmbientLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f2); + AmbientLightColourForFrame.blue = Min(1.0f, AmbientLightColourForFrame.blue * f2); + AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1); + AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1); + AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1); #ifdef FIX_BUGS - DirectionalLightColourForFrame.red = min(1.0f, DirectionalLightColourForFrame.red * f1); - DirectionalLightColourForFrame.green = min(1.0f, DirectionalLightColourForFrame.green * f1); - DirectionalLightColourForFrame.blue = min(1.0f, DirectionalLightColourForFrame.blue * f1); + DirectionalLightColourForFrame.red = Min(1.0f, DirectionalLightColourForFrame.red * f1); + DirectionalLightColourForFrame.green = Min(1.0f, DirectionalLightColourForFrame.green * f1); + DirectionalLightColourForFrame.blue = Min(1.0f, DirectionalLightColourForFrame.blue * f1); #else DirectionalLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f1); DirectionalLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f1); @@ -193,7 +193,7 @@ AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, f RwRGBAReal color; RwV3d *dir; - strength = max(max(red, green), blue); + strength = Max(Max(red, green), blue); n = -1; if(NumExtraDirLightsInWorld < NUMEXTRADIRECTIONALS) n = NumExtraDirLightsInWorld; @@ -221,7 +221,7 @@ AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, f RwFrameUpdateObjects(RpLightGetFrame(pExtraDirectionals[n])); RpLightSetFlags(pExtraDirectionals[n], rpLIGHTLIGHTATOMICS); LightStrengths[n] = strength; - NumExtraDirLightsInWorld = min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS); + NumExtraDirLightsInWorld = Min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS); } void |