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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-10 10:41:48 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-10 10:41:48 +0200 |
commit | b76172e2ddde4ca77f0827f017705e12bb759b91 (patch) | |
tree | 52111d5c4cb32eb44a4c9befd04c2693fe0b5d0d /src/render/PlayerSkin.h | |
parent | Fixing mixed IsCutsceneProcessing and IsRunning (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/PlayerSkin.h (renamed from src/core/PlayerSkin.h) | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/core/PlayerSkin.h b/src/render/PlayerSkin.h index 2d82ec12..e0214ce0 100644 --- a/src/core/PlayerSkin.h +++ b/src/render/PlayerSkin.h @@ -2,12 +2,6 @@ #define DEFAULT_SKIN_NAME "$$\"\"" -static RpClump *gpPlayerClump;// = *(RpClump**)0x660FF8; -static float gOldFov;// = *(float*)0x660FFC; - -void LoadPlayerDff(void); -void FindPlayerDff(uint32 &offset, uint32 &size); - class CPlayerSkin { static int m_txdSlot; |