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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-08-15 17:56:52 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-08-15 17:56:52 +0200 |
commit | 1d5e3c74256038c763bbe8d1369715bc47f99dd8 (patch) | |
tree | ee2a1dac538b95ddb92d7744a6821917e7dd3056 /src/render/PointLights.cpp | |
parent | submodules (diff) | |
parent | Don't react if player's targeting with melee (diff) | |
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Diffstat (limited to 'src/render/PointLights.cpp')
-rw-r--r-- | src/render/PointLights.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp index 88b9aaea..0713dc6d 100644 --- a/src/render/PointLights.cpp +++ b/src/render/PointLights.cpp @@ -86,12 +86,11 @@ CPointLights::GenerateLightsAffectingObject(Const CVector *objCoors) ret *= distNorm; }else{ float intensity; + // distance fade if(distNorm < 0.5f) - // near enough intensity = 1.0f; else - // attenuate - intensity = 1.0f - (distNorm - 0.5f)*2.0f; + intensity = 1.0f - (distNorm - 0.5f)/(1.0f - 0.5f); if(distance != 0.0f){ CVector dir = dist / distance; @@ -153,7 +152,7 @@ CPointLights::RenderFogEffect(void) if(aLights[i].fogType != FOG_NORMAL && aLights[i].fogType != FOG_ALWAYS) continue; - fogginess = aLights[i].fogType == FOG_ALWAYS ? 1.0f : CWeather::Foggyness; + fogginess = aLights[i].fogType == FOG_NORMAL ? CWeather::Foggyness : 1.0f; if(fogginess == 0.0f) continue; @@ -198,7 +197,7 @@ CPointLights::RenderFogEffect(void) float distsq = sq(dx) + sq(dy); float linedistsq = distsq - sq(dot); if(dot > 0.0f && dot < FOG_AREA_LENGTH && linedistsq < sq(FOG_AREA_WIDTH)){ - CVector fogcoors(xi, yi, aLights[i].coors.z + 1.0f); + CVector fogcoors(xi, yi, aLights[i].coors.z + 10.0f); if(CWorld::ProcessVerticalLine(fogcoors, fogcoors.z - 20.0f, point, entity, true, false, false, false, true, false, nil)){ // Now same check again in xyz @@ -220,7 +219,7 @@ CPointLights::RenderFogEffect(void) intensity *= 1.0f - sq(Sqrt(linedistsq) / FOG_AREA_WIDTH); if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){ - float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x1FFF; + float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x2000; float size = FogSizes[r>>1]; CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, spritew * size, spriteh * size, @@ -269,7 +268,7 @@ CPointLights::RenderFogEffect(void) CVector fogcoors(xi, yi, point.point.z + 1.6f); if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){ - float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x3FFF; + float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x4000; float size = FogSizes[r>>1]; CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, spritew * size, spriteh * size, |