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author | aap <aap@papnet.eu> | 2021-02-28 14:15:22 +0100 |
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committer | aap <aap@papnet.eu> | 2021-02-28 14:15:22 +0100 |
commit | 087174c6a692409a6fbff78ac201b7bd3e508de0 (patch) | |
tree | d0dd05f40bc3c120c818fe2137169771c0dee571 /src/render/Renderer.cpp | |
parent | Fix muzzleflash rotation (diff) | |
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Diffstat (limited to 'src/render/Renderer.cpp')
-rw-r--r-- | src/render/Renderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 9e60fe22..165ef235 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -1451,7 +1451,7 @@ CRenderer::ScanBigBuildingList(CPtrList &list) // all missing from game actually TestedBigBuildings++; #endif - if(!ent->bZoneCulled){ + if(!ent->bZoneCulled || gbDisableZoneCull){ if(SetupBigBuildingVisibility(ent) == VIS_VISIBLE) InsertEntityIntoList(ent); #ifndef MASTER |