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authorerorcun <erorcunerorcun@hotmail.com.tr>2021-02-08 11:23:19 +0100
committererorcun <erorcunerorcun@hotmail.com.tr>2021-02-08 11:23:19 +0100
commitb464bb7fd43a86264e816e950ccac1d6845b0230 (patch)
tree1070200f94f1f7adf4ae26950011884e1956576d /src/render/Renderer.cpp
parentUse our synonyms for attack anims again (diff)
parentreorganize shaders; use modulate flag; update librw (diff)
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Diffstat (limited to 'src/render/Renderer.cpp')
-rw-r--r--src/render/Renderer.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 8c4714fb..dfbc02d7 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -1394,6 +1394,10 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
void
CRenderer::InsertEntityIntoList(CEntity *ent)
{
+#ifdef FIX_BUGS
+ if (!ent->m_rwObject) return;
+#endif
+
#ifdef NEW_RENDERER
// TODO: there are more flags being checked here
if(gbNewRenderer && (ent->IsVehicle() || ent->IsPed()))