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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-16 00:56:15 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-16 00:56:15 +0200 |
commit | f435455bdee2bbe6a55f12fb8854659260b7a559 (patch) | |
tree | 067fd961924225a38658e3064ee6e3b313741aba /src/render | |
parent | Fix misplaced targeting (diff) | |
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Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/WeaponEffects.cpp | 106 | ||||
-rw-r--r-- | src/render/WeaponEffects.h | 27 |
2 files changed, 0 insertions, 133 deletions
diff --git a/src/render/WeaponEffects.cpp b/src/render/WeaponEffects.cpp deleted file mode 100644 index 2ed9e662..00000000 --- a/src/render/WeaponEffects.cpp +++ /dev/null @@ -1,106 +0,0 @@ -#include "common.h" -#include "patcher.h" -#include "WeaponEffects.h" -#include "TxdStore.h" -#include "Sprite.h" - -RwTexture *gpCrossHairTex; -RwRaster *gpCrossHairRaster; - -CWeaponEffects gCrossHair; - -CWeaponEffects::CWeaponEffects() -{ - -} - -CWeaponEffects::~CWeaponEffects() -{ - -} - -void -CWeaponEffects::Init(void) -{ - gCrossHair.m_bActive = false; - gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f); - gCrossHair.m_nRed = 0; - gCrossHair.m_nGreen = 0; - gCrossHair.m_nBlue = 0; - gCrossHair.m_nAlpha = 255; - gCrossHair.m_fSize = 1.0f; - gCrossHair.m_fRotation = 0.0f; - - - CTxdStore::PushCurrentTxd(); - int32 slot = CTxdStore::FindTxdSlot("particle"); - CTxdStore::SetCurrentTxd(slot); - - gpCrossHairTex = RwTextureRead("crosshair", nil); - gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex); - - CTxdStore::PopCurrentTxd(); -} - -void -CWeaponEffects::Shutdown(void) -{ - RwTextureDestroy(gpCrossHairTex); -} - -void -CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size) -{ - gCrossHair.m_bActive = true; - gCrossHair.m_vecPos = pos; - gCrossHair.m_nRed = red; - gCrossHair.m_nGreen = green; - gCrossHair.m_nBlue = blue; - gCrossHair.m_nAlpha = alpha; - gCrossHair.m_fSize = size; -} - -void -CWeaponEffects::ClearCrossHair(void) -{ - gCrossHair.m_bActive = false; -} - -void -CWeaponEffects::Render(void) -{ - if ( gCrossHair.m_bActive ) - { - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster); - - RwV3d pos; - float w, h; - if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) ) - { - float recipz = 1.0f / pos.z; - CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, - gCrossHair.m_fSize * w, gCrossHair.m_fSize * h, - gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255, - recipz, 255); - } - - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); - } -} - -STARTPATCHES - //InjectHook(0x564C40, CWeaponEffects::CWeaponEffects, PATCH_JUMP); - //InjectHook(0x564C50, CWeaponEffects::~CWeaponEffects, PATCH_JUMP); - InjectHook(0x564C60, CWeaponEffects::Init, PATCH_JUMP); - InjectHook(0x564CF0, CWeaponEffects::Shutdown, PATCH_JUMP); - InjectHook(0x564D00, CWeaponEffects::MarkTarget, PATCH_JUMP); - InjectHook(0x564D60, CWeaponEffects::ClearCrossHair, PATCH_JUMP); - InjectHook(0x564D70, CWeaponEffects::Render, PATCH_JUMP); -ENDPATCHES
\ No newline at end of file diff --git a/src/render/WeaponEffects.h b/src/render/WeaponEffects.h deleted file mode 100644 index 31c5a309..00000000 --- a/src/render/WeaponEffects.h +++ /dev/null @@ -1,27 +0,0 @@ -#pragma once - -class CWeaponEffects -{ -public: - bool m_bActive; - char _pad[3]; - CVector m_vecPos; - uint8 m_nRed; - uint8 m_nGreen; - uint8 m_nBlue; - uint8 m_nAlpha; - float m_fSize; - float m_fRotation; - -public: - CWeaponEffects(); - ~CWeaponEffects(); - - static void Init(void); - static void Shutdown(void); - static void MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size); - static void ClearCrossHair(void); - static void Render(void); -}; - -VALIDATE_SIZE(CWeaponEffects, 0x1C);
\ No newline at end of file |