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authoraap <aap@papnet.eu>2020-11-28 18:52:44 +0100
committerGitHub <noreply@github.com>2020-11-28 18:52:44 +0100
commitc57fee38caed4cc770aa8e57b74672ca85aa0fa3 (patch)
treed9b0a02ad6c0d81fc78b9c8f0bbb018189d92d39 /src/render
parentMake texture conversion work a bit faster (diff)
parentmoved some stuff to MemoryMgr (diff)
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Diffstat (limited to 'src/render')
-rw-r--r--src/render/PlayerSkin.cpp1
-rw-r--r--src/render/WaterLevel.cpp5
2 files changed, 6 insertions, 0 deletions
diff --git a/src/render/PlayerSkin.cpp b/src/render/PlayerSkin.cpp
index d66f7ce4..f0fae45a 100644
--- a/src/render/PlayerSkin.cpp
+++ b/src/render/PlayerSkin.cpp
@@ -14,6 +14,7 @@
#include "RwHelper.h"
#include "Timer.h"
#include "Lights.h"
+#include "MemoryMgr.h"
RpClump *gpPlayerClump;
float gOldFov;
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index 6133b1d7..ecfccc90 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -21,6 +21,7 @@
#include "RenderBuffer.h"
#include <rpworld.h>
#include "WaterLevel.h"
+#include "MemoryHeap.h"
float TEXTURE_ADDU;
@@ -1157,6 +1158,8 @@ CWaterLevel::AllocateBoatWakeArray()
{
CStreaming::MakeSpaceFor(14 * CDSTREAM_SECTOR_SIZE);
+ PUSH_MEMID(MEMID_STREAM);
+
ASSERT(ms_pWavyAtomic != NULL );
RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic);
@@ -1230,6 +1233,8 @@ CWaterLevel::AllocateBoatWakeArray()
RpGeometryUnlock(apGeomArray[geom]);
}
}
+
+ POP_MEMID();
}
void