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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-15 17:19:32 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-17 23:04:26 +0200 |
commit | d0404cbdb77bd82abf578ce28093990db94743f2 (patch) | |
tree | 1a7232c3dcdd6c371ab5fbde0fc6bf04c5bc7005 /src/renderer/2dEffect.h | |
parent | Merge pull request #1217 from Nopey/master (diff) | |
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Diffstat (limited to 'src/renderer/2dEffect.h')
-rw-r--r-- | src/renderer/2dEffect.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/src/renderer/2dEffect.h b/src/renderer/2dEffect.h new file mode 100644 index 00000000..a8013b34 --- /dev/null +++ b/src/renderer/2dEffect.h @@ -0,0 +1,93 @@ +#pragma once + +enum { + EFFECT_LIGHT, + EFFECT_PARTICLE, + EFFECT_ATTRACTOR +}; + +enum { + LIGHT_ON, + LIGHT_ON_NIGHT, + LIGHT_FLICKER, + LIGHT_FLICKER_NIGHT, + LIGHT_FLASH1, + LIGHT_FLASH1_NIGHT, + LIGHT_FLASH2, + LIGHT_FLASH2_NIGHT, + LIGHT_FLASH3, + LIGHT_FLASH3_NIGHT, + LIGHT_RANDOM_FLICKER, + LIGHT_RANDOM_FLICKER_NIGHT, + LIGHT_SPECIAL, + LIGHT_BRIDGE_FLASH1, + LIGHT_BRIDGE_FLASH2, +}; + +enum { + ATTRACTORTYPE_ICECREAM, + ATTRACTORTYPE_STARE +}; + +enum { + LIGHTFLAG_LOSCHECK = 1, + // same order as CPointLights flags, must start at 2 + LIGHTFLAG_FOG_NORMAL = 2, // can have light and fog + LIGHTFLAG_FOG_ALWAYS = 4, // fog only + LIGHTFLAG_FOG = (LIGHTFLAG_FOG_NORMAL|LIGHTFLAG_FOG_ALWAYS) +}; + +class C2dEffect +{ +public: + struct Light { + float dist; + float range; // of pointlight + float size; + float shadowSize; + uint8 lightType; // LIGHT_ + uint8 roadReflection; + uint8 flareType; + uint8 shadowIntensity; + uint8 flags; // LIGHTFLAG_ + RwTexture *corona; + RwTexture *shadow; + }; + struct Particle { + int particleType; + CVector dir; + float scale; + }; + struct Attractor { + CVector dir; + int8 type; + uint8 probability; + }; + + CVector pos; + CRGBA col; + uint8 type; + union { + Light light; + Particle particle; + Attractor attractor; + }; + + C2dEffect(void) {} + void Shutdown(void){ + if(type == EFFECT_LIGHT){ + if(light.corona) + RwTextureDestroy(light.corona); +#if GTA_VERSION >= GTA3_PC_11 + light.corona = nil; +#endif + if(light.shadow) + RwTextureDestroy(light.shadow); +#if GTA_VERSION >= GTA3_PC_11 + light.shadow = nil; +#endif + } + } +}; + +VALIDATE_SIZE(C2dEffect, 0x34); |