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author | eray orçunus <erayorcunus@gmail.com> | 2020-07-22 13:56:28 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-07-24 19:26:33 +0200 |
commit | 732b7608299b1bbe40d65088498d9b37ab7d9265 (patch) | |
tree | ee2e85916ffadc40bc0564348ac5041196cbf28a /src/rw | |
parent | update librw (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/rw/NodeName.cpp | 2 | ||||
-rw-r--r-- | src/rw/VisibilityPlugins.cpp | 4 | ||||
-rw-r--r-- | src/rw/VisibilityPlugins.h | 6 |
3 files changed, 6 insertions, 6 deletions
diff --git a/src/rw/NodeName.cpp b/src/rw/NodeName.cpp index d62884f7..ad4acffb 100644 --- a/src/rw/NodeName.cpp +++ b/src/rw/NodeName.cpp @@ -51,7 +51,7 @@ RwInt32 NodeNameStreamGetSize(const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject) { // game checks for null pointer on node name extension but that really happen - return rwstrlen(NODENAMEEXT(object)); + return (RwInt32)rwstrlen(NODENAMEEXT(object)); } bool diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index 25dffb4e..ac80eff0 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -843,12 +843,12 @@ CVisibilityPlugins::FrameCopyConstructor(void *dst, const void *src, int32, int3 } void -CVisibilityPlugins::SetFrameHierarchyId(RwFrame *frame, int32 id) +CVisibilityPlugins::SetFrameHierarchyId(RwFrame *frame, uintptr id) { FRAMEEXT(frame)->id = id; } -int32 +uintptr CVisibilityPlugins::GetFrameHierarchyId(RwFrame *frame) { return FRAMEEXT(frame)->id; diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h index d426abec..f277565d 100644 --- a/src/rw/VisibilityPlugins.h +++ b/src/rw/VisibilityPlugins.h @@ -112,10 +112,10 @@ public: struct FrameExt { // BUG: this is abused to hold a pointer by SetClumpModelInfo - int32 id; + uintptr id; }; - static void SetFrameHierarchyId(RwFrame *frame, int32 id); - static int32 GetFrameHierarchyId(RwFrame *frame); + static void SetFrameHierarchyId(RwFrame *frame, uintptr id); + static uintptr GetFrameHierarchyId(RwFrame *frame); static void *FrameConstructor(void *object, int32 offset, int32 len); static void *FrameDestructor(void *object, int32 offset, int32 len); |