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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-16 10:50:45 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-16 10:50:45 +0200 |
commit | b1fc7bc533dc7d603daafbf8a158a92f710c1e60 (patch) | |
tree | 20ec3f4fd1aeaba1ab41078cfb49a248d9421885 /src/save/GenericGameStorage.cpp | |
parent | first fake RW implementation working (diff) | |
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Diffstat (limited to 'src/save/GenericGameStorage.cpp')
-rw-r--r-- | src/save/GenericGameStorage.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index 1e4acd3d..0bae979b 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -40,22 +40,22 @@ const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729; -char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0; -char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC; -char (&LoadFileName)[256] = *(char(*)[256])*(uintptr*)0x9403C4; -wchar (&SlotFileName)[SLOT_COUNT][260] = *(wchar(*)[SLOT_COUNT][260])*(uintptr*)0x6F07C8; -wchar (&SlotSaveDate)[SLOT_COUNT][70] = *(wchar(*)[SLOT_COUNT][70])*(uintptr*)0x72B858; -int &CheckSum = *(int*)0x8E2BE0; -eLevelName &m_LevelToLoad = *(eLevelName*)0x8E29CC; +char DefaultPCSaveFileName[260];// = *(char(*)[260]) * (uintptr*)0x8E28C0; +char ValidSaveName[260];// = *(char(*)[260])*(uintptr*)0x8E2CBC; +char LoadFileName[256];// = *(char(*)[256])*(uintptr*)0x9403C4; +wchar SlotFileName[SLOT_COUNT][260];// = *(wchar(*)[SLOT_COUNT][260])*(uintptr*)0x6F07C8; +wchar SlotSaveDate[SLOT_COUNT][70];// = *(wchar(*)[SLOT_COUNT][70])*(uintptr*)0x72B858; +int CheckSum;// = *(int*)0x8E2BE0; +eLevelName m_LevelToLoad;// = *(eLevelName*)0x8E29CC; char SaveFileNameJustSaved[260]; -int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C; -CDate &CompileDateAndTime = *(CDate*)0x72BCB8; - -bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8; -bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4; -bool &StillToFadeOut = *(bool*)0x95CD99; -uint32 &TimeStartedCountingForFade = *(uint32*)0x9430EC; -uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564; +int Slots[SLOT_COUNT+1];// = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C; +CDate CompileDateAndTime;// = *(CDate*)0x72BCB8; + +bool b_FoundRecentSavedGameWantToLoad;// = *(bool*)0x95CDA8; +bool JustLoadedDontFadeInYet;// = *(bool*)0x95CDB4; +bool StillToFadeOut;// = *(bool*)0x95CD99; +uint32 TimeStartedCountingForFade;// = *(uint32*)0x9430EC; +uint32 TimeToStayFadedBeforeFadeOut = 1750;// = *(uint32*)0x611564; #define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to)); #define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from)); |