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author | eray orçunus <erayorcunus@gmail.com> | 2020-07-24 19:43:51 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-07-24 20:35:04 +0200 |
commit | 15918feb8eca09c38d7a40d67cca10cecc4affdc (patch) | |
tree | 61826572f6be8a55658a8e8e5fc73b57bf5c6c64 /src/skel/crossplatform.h | |
parent | Add ps2 audio paths (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/skel/crossplatform.h | 30 |
1 files changed, 23 insertions, 7 deletions
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h index 678d3ec4..066570be 100644 --- a/src/skel/crossplatform.h +++ b/src/skel/crossplatform.h @@ -3,19 +3,34 @@ // This is the common include for platform/renderer specific skeletons(glfw.cpp, win.cpp etc.) and using cross platform things (like Windows directories wrapper, platform specific global arrays etc.) // Functions that's different on glfw and win but have same signature, should be located on platform.h. +enum eWinVersion +{ + OS_WIN95 = 0, + OS_WIN98, + OS_WINNT, + OS_WIN2000, + OS_WINXP, +}; + #ifdef _WIN32 -// This only has <windef.h> as Windows header, which is lighter (as long as WITHWINDOWS isn't defined / <Windows.h> isn't included). + +// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, include <windef.h>, which is lighter. +#ifndef _INC_WINDOWS + #ifdef _WIN64 + #define _ARM64_ + #else + #define _X86_ + #endif + #include <windef.h> +#endif +#if defined RW_D3D9 || defined RWLIBS #include "win.h" +#endif extern DWORD _dwOperatingSystemVersion; + #else char *strupr(char *str); char *strlwr(char *str); -enum { - OS_WIN98, - OS_WIN2000, - OS_WINNT, - OS_WINXP, -}; enum { LANG_OTHER, @@ -42,6 +57,7 @@ typedef struct RwBool fullScreen; RwV2d lastMousePos; double mouseWheel; // glfw doesn't cache it + bool cursorIsInWindow; RwInt8 joy1id; RwInt8 joy2id; } |