diff options
author | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-12-09 01:41:45 +0100 |
---|---|---|
committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-12-09 04:36:28 +0100 |
commit | cf4aedd97cda528dd77bfce06eb3e46a7382ced1 (patch) | |
tree | 6045bfb10cd7a49268e1f0775d244b340665d986 /src/skel/glfw/glfw.cpp | |
parent | Merge pull request #872 from withmorten/sized-enums-miami (diff) | |
download | re3-cf4aedd97cda528dd77bfce06eb3e46a7382ced1.tar re3-cf4aedd97cda528dd77bfce06eb3e46a7382ced1.tar.gz re3-cf4aedd97cda528dd77bfce06eb3e46a7382ced1.tar.bz2 re3-cf4aedd97cda528dd77bfce06eb3e46a7382ced1.tar.lz re3-cf4aedd97cda528dd77bfce06eb3e46a7382ced1.tar.xz re3-cf4aedd97cda528dd77bfce06eb3e46a7382ced1.tar.zst re3-cf4aedd97cda528dd77bfce06eb3e46a7382ced1.zip |
Diffstat (limited to 'src/skel/glfw/glfw.cpp')
-rw-r--r-- | src/skel/glfw/glfw.cpp | 33 |
1 files changed, 30 insertions, 3 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index c219e711..a73db217 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -70,9 +70,6 @@ static psGlobalType PsGlobal; #define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var) -#undef MAKEPOINTS -#define MAKEPOINTS(l) (*((POINTS /*FAR*/ *)&(l))) - size_t _dwMemAvailPhys; RwUInt32 gGameState; @@ -878,6 +875,36 @@ void _InputInitialiseJoys() PSGLOBAL(joy1id) = -1; PSGLOBAL(joy2id) = -1; + // Load our gamepad mappings. +#define SDL_GAMEPAD_DB_PATH "gamecontrollerdb.txt" + FILE *f = fopen(SDL_GAMEPAD_DB_PATH, "rb"); + if (f) { + fseek(f, 0, SEEK_END); + size_t fsize = ftell(f); + fseek(f, 0, SEEK_SET); + + char *db = (char*)malloc(fsize + 1); + if (fread(db, 1, fsize, f) == fsize) { + db[fsize] = '\0'; + + if (glfwUpdateGamepadMappings(db) == GLFW_FALSE) + Error("glfwUpdateGamepadMappings didn't succeed, check " SDL_GAMEPAD_DB_PATH ".\n"); + } else + Error("fread on " SDL_GAMEPAD_DB_PATH " wasn't successful.\n"); + + free(db); + fclose(f); + } else + printf("You don't seem to have copied " SDL_GAMEPAD_DB_PATH " file from re3/gamefiles to GTA3 directory. Some gamepads may not be recognized.\n"); + +#undef SDL_GAMEPAD_DB_PATH + + // But always overwrite it with the one in SDL_GAMECONTROLLERCONFIG. + char const* EnvControlConfig = getenv("SDL_GAMECONTROLLERCONFIG"); + if (EnvControlConfig != nil) { + glfwUpdateGamepadMappings(EnvControlConfig); + } + for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) { if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) { if (PSGLOBAL(joy1id) == -1) |