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author | withmorten <morten.with@gmail.com> | 2021-01-21 21:55:33 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-01-21 21:55:33 +0100 |
commit | ef24783bff1dc74a846966660005cfefe23d48a2 (patch) | |
tree | b123f26121b59226b05bf87a36dec621890de0b3 /src/skel | |
parent | update librw (diff) | |
parent | codewarrior: finishing touches (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/skel/crossplatform.h | 6 | ||||
-rw-r--r-- | src/skel/win/win.cpp | 6 |
2 files changed, 10 insertions, 2 deletions
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h index d8807f2b..e9a94cf4 100644 --- a/src/skel/crossplatform.h +++ b/src/skel/crossplatform.h @@ -17,7 +17,11 @@ enum eWinVersion // As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>. // NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more. #ifndef _INC_WINDOWS - #include <IntSafe.h> + #ifndef __MWERKS__ + #include <IntSafe.h> + #else + #include <Windows.h> + #endif #endif #if defined RW_D3D9 || defined RWLIBS #include "win.h" diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index cea6c3c0..16c37490 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -1,4 +1,4 @@ -#if defined RW_D3D9 || defined RWLIBS +#if defined RW_D3D9 || defined RWLIBS || defined __MWERKS__ #define _WIN32_WINDOWS 0x0500 #define WINVER 0x0500 @@ -19,6 +19,10 @@ #pragma warning( push ) #pragma warning( disable : 4005) +#ifdef __MWERKS__ +#define MAPVK_VK_TO_CHAR (2) // this is missing from codewarrior win32 headers - but it gets used ... how? +#endif + #include <ddraw.h> #include <DShow.h> #pragma warning( pop ) |