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authoraap <aap@papnet.eu>2020-05-18 16:55:38 +0200
committeraap <aap@papnet.eu>2020-05-18 16:55:38 +0200
commit2588e69849c3a0e4d8c234a3a0e425fceb973d97 (patch)
tree61cb91e2c8f751390c0a74488cb4809697bd54b0 /src/vehicles/Automobile.cpp
parentfixes for braking and cloud rotation at high fps (diff)
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Diffstat (limited to '')
-rw-r--r--src/vehicles/Automobile.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 83fe44d5..2212ddff 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -871,8 +871,14 @@ CAutomobile::ProcessControl(void)
CVector wheelFwd = GetForward();
CVector wheelRight = GetRight();
+#ifdef FIX_BUGS
+ // Not sure if this is needed, but brake usually has timestep as a factor
+ if(bIsHandbrakeOn)
+ brake = 20000.0f * CTimer::GetTimeStepFix();
+#else
if(bIsHandbrakeOn)
brake = 20000.0f;
+#endif
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))