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author | aap <aap@papnet.eu> | 2020-05-18 16:55:38 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-18 16:55:38 +0200 |
commit | 2588e69849c3a0e4d8c234a3a0e425fceb973d97 (patch) | |
tree | 61cb91e2c8f751390c0a74488cb4809697bd54b0 /src/vehicles/Automobile.cpp | |
parent | fixes for braking and cloud rotation at high fps (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Automobile.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 83fe44d5..2212ddff 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -871,8 +871,14 @@ CAutomobile::ProcessControl(void) CVector wheelFwd = GetForward(); CVector wheelRight = GetRight(); +#ifdef FIX_BUGS + // Not sure if this is needed, but brake usually has timestep as a factor + if(bIsHandbrakeOn) + brake = 20000.0f * CTimer::GetTimeStepFix(); +#else if(bIsHandbrakeOn) brake = 20000.0f; +#endif if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) |