diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-27 23:59:03 +0200 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-27 23:59:03 +0200 |
commit | 7e4ef2162a027f2df96eddddc8d3fca7d5082df8 (patch) | |
tree | 6c7078b119efcedc89b1e7f08e344ed087cb89b1 /src/vehicles/Automobile.cpp | |
parent | Merge remote-tracking branch 'upstream/master' (diff) | |
parent | bla (diff) | |
download | re3-7e4ef2162a027f2df96eddddc8d3fca7d5082df8.tar re3-7e4ef2162a027f2df96eddddc8d3fca7d5082df8.tar.gz re3-7e4ef2162a027f2df96eddddc8d3fca7d5082df8.tar.bz2 re3-7e4ef2162a027f2df96eddddc8d3fca7d5082df8.tar.lz re3-7e4ef2162a027f2df96eddddc8d3fca7d5082df8.tar.xz re3-7e4ef2162a027f2df96eddddc8d3fca7d5082df8.tar.zst re3-7e4ef2162a027f2df96eddddc8d3fca7d5082df8.zip |
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Automobile.cpp | 30 |
1 files changed, 19 insertions, 11 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index e572c123..654713b1 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -3232,7 +3232,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) if(impulse > 25.0f && GetStatus() != STATUS_WRECKED){ if(bIsLawEnforcer && FindPlayerVehicle() && FindPlayerVehicle() == m_pDamageEntity && - GetStatus() != STATUS_ABANDONED && + GetStatus() != STATUS_ABANDONED && FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() >= m_vecMoveSpeed.Magnitude() && FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() > 0.1f) FindPlayerPed()->SetWantedLevelNoDrop(1); @@ -3276,6 +3276,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) case CAR_PIECE_BONNET: GetComponentWorldPosition(CAR_BONNET, pos); dmgDrawCarCollidingParticles(pos, impulse); + if(GetModelIndex() != MI_DODO) if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ SetDoorDamage(CAR_BONNET, DOOR_BONNET); doubleMoney = true; @@ -3286,7 +3287,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) case CAR_PIECE_BUMP_REAR: GetComponentWorldPosition(CAR_BUMP_REAR, pos); dmgDrawCarCollidingParticles(pos, impulse); - if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + if(Damage.ApplyDamage(COMPONENT_BUMPER_REAR, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR); doubleMoney = true; } @@ -3542,8 +3543,8 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) int i; CVector dir; static RwRGBA grassCol = { 8, 24, 8, 255 }; - static RwRGBA dirtCol = { 64, 64, 64, 255 }; - static RwRGBA dirttrackCol = { 64, 32, 16, 255 }; + static RwRGBA gravelCol = { 64, 64, 64, 255 }; + static RwRGBA mudCol = { 64, 32, 16, 255 }; static RwRGBA waterCol = { 48, 48, 64, 0 }; if(!belowEffectSpeed) @@ -3565,7 +3566,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) for(i = 0; i < 4; i++){ dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f); CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, - CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirtCol); + CGeneral::GetRandomNumberInRange(0.02f, 0.06f), gravelCol); } return 1; case SURFACE_MUD_DRY: @@ -3574,7 +3575,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) for(i = 0; i < 4; i++){ dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f); CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, - CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirttrackCol); + CGeneral::GetRandomNumberInRange(0.02f, 0.06f), mudCol); } return 0; default: @@ -4420,7 +4421,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) dist += GetUp(); if(GetUp().z > 0.0f){ // simulate fast upward movement if going fast - float speed = CVector2D(m_vecMoveSpeed).MagnitudeSqr(); + float speed = CVector2D(m_vecMoveSpeed).Magnitude(); obj->GetMatrix().Translate(GetUp()*speed); } } @@ -4452,8 +4453,11 @@ CAutomobile::RemoveBonnetInPedCollision(void) if(Damage.GetDoorStatus(DOOR_BONNET) == DOOR_STATUS_SWINGING && Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){ - // BUG? why not COMPGROUP_BONNET? +#ifdef FIX_BUGS + obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_BONNET); +#else obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR); +#endif // make both doors invisible on car SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE); Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING); @@ -4514,13 +4518,16 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents status = DOOR_STATUS_MISSING; } - if(status == DOOR_STATUS_SMASHED){ + switch(status){ + case DOOR_STATUS_SMASHED: // show damaged part SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM); - }else if(status == DOOR_STATUS_SWINGING){ + break; + case DOOR_STATUS_SWINGING: // turn off angle cull for swinging doors RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL); - }else if(status == DOOR_STATUS_MISSING){ + break; + case DOOR_STATUS_MISSING: if(!noFlyingComponents){ if(door == DOOR_BONNET) SpawnFlyingComponent(component, COMPGROUP_BONNET); @@ -4531,6 +4538,7 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents } // hide both SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE); + break; } } |