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author | erorcun <erayorcunus@gmail.com> | 2020-02-23 00:08:12 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-23 00:08:12 +0100 |
commit | ff8fe7a261725c92f628ef07971a2eba38f5af18 (patch) | |
tree | e90bb131f188deae507206838c739845a5698e97 /src/vehicles/Automobile.cpp | |
parent | Fix police radio condition (diff) | |
parent | some fixes (diff) | |
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Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r-- | src/vehicles/Automobile.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index a79f619c..64f756ad 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -2177,7 +2177,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) if(phys->bIsStatic){ phys->bIsStatic = false; phys->m_nStaticFrames = 0; - phys->ApplyMoveForce(m_vecMoveSpeed / speed); + phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed)); phys->AddToMovingList(); } } @@ -2318,7 +2318,7 @@ CAutomobile::ProcessControlInputs(uint8 pad) // Brake if player isn't in control // BUG: game always uses pad 0 here - if(CPad::GetPad(pad)->DisablePlayerControls){ + if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){ m_fBrakePedal = 1.0f; bIsHandbrakeOn = true; m_fGasPedal = 0.0f; |