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authoraap <aap@papnet.eu>2020-05-19 20:56:42 +0200
committeraap <aap@papnet.eu>2020-05-19 20:56:42 +0200
commitbdbe5d1080066073f063d653e80df6dbf4b326a2 (patch)
treebc4f8fd0f648bc38789591efe73d661ed2981998 /src/vehicles/Cranes.cpp
parentMerge pull request #564 from Xinerki/miami (diff)
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Diffstat (limited to '')
-rw-r--r--src/vehicles/Cranes.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index 043f1c73..5a165c00 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -88,6 +88,7 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
if (pCrane->m_nAudioEntity >= 0)
DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1);
pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
+#if 0
// Is this used to avoid military crane?
if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) {
CObject* pHook = new CObject(MI_MAGNET, false);
@@ -100,6 +101,7 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
pCrane->SetHookMatrix();
}
else
+#endif
pCrane->m_pHook = nil;
NumCranes++;
}