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author | Sergeanur <s.anureev@yandex.ua> | 2020-05-02 14:28:19 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-02 14:28:19 +0200 |
commit | 52390062b39a3398379934e59a15faa01613e586 (patch) | |
tree | ba7c8c16921d09a9ec1e2d33323ab142048a3290 /src/vehicles/Heli.cpp | |
parent | SetPosition, part 1 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Heli.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index dd2c4e57..e4cd5883 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -144,11 +144,11 @@ CHeli::ProcessControl(void) if(GetPosition().z > 31.55f) break; m_pathState = 7; - GetPosition().z = 31.55f; + GetMatrix().GetPosition().z = 31.55f; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); break; case 7: - GetPosition().z = 31.55f; + GetMatrix().GetPosition().z = 31.55f; target = GetPosition(); break; @@ -214,8 +214,8 @@ CHeli::ProcessControl(void) vTargetDist = target - GetPosition(); m_fTargetZ = target.z; if(m_pathState == 6){ - GetPosition().x = GetPosition().x*0.99f + target.x*0.01f; - GetPosition().y = GetPosition().y*0.99f + target.y*0.01f; + GetMatrix().GetPosition().x = GetMatrix().GetPosition().x*0.99f + target.x*0.01f; + GetMatrix().GetPosition().y = GetMatrix().GetPosition().y*0.99f + target.y*0.01f; } }else{ vTargetDist = FindPlayerCoors() - GetPosition(); @@ -367,8 +367,8 @@ CHeli::ProcessControl(void) m_vecMoveSpeed.x += speedDir.x*speedInc; m_vecMoveSpeed.y += speedDir.y*speedInc; } - GetPosition().x += m_vecMoveSpeed.x*CTimer::GetTimeStep(); - GetPosition().y += m_vecMoveSpeed.y*CTimer::GetTimeStep(); + GetMatrix().GetPosition().x += m_vecMoveSpeed.x*CTimer::GetTimeStep(); + GetMatrix().GetPosition().y += m_vecMoveSpeed.y*CTimer::GetTimeStep(); // Find z target if(m_heliStatus == HELI_STATUS_FLY_AWAY) @@ -389,7 +389,7 @@ CHeli::ProcessControl(void) m_vecMoveSpeed.z -= speedIncZ; else m_vecMoveSpeed.z += speedIncZ*1.5f; - GetPosition().z += m_vecMoveSpeed.z*CTimer::GetTimeStep(); + GetMatrix().GetPosition().z += m_vecMoveSpeed.z*CTimer::GetTimeStep(); // Find angular speed float targetAngularSpeed; |