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author | Filip Gawin <filip.gawin@zoho.com> | 2019-08-16 20:17:15 +0200 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2019-08-27 21:18:47 +0200 |
commit | 2fabbc3b4cab40220986f402569af64673cb4cd9 (patch) | |
tree | 3278631a5e3dd19a0af92204e6bfb48702dd04f0 /src/vehicles/Heli.cpp | |
parent | Cleanup (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Heli.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 9b1a651d..39fc7ec4 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -14,7 +14,7 @@ #include "Shadows.h" #include "Coronas.h" #include "Explosion.h" -#include "TimeCycle.h" +#include "Timecycle.h" #include "TempColModels.h" #include "World.h" #include "WaterLevel.h" @@ -223,19 +223,19 @@ CHeli::ProcessControl(void) switch(m_heliStatus){ case HELI_STATUS_HOVER: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f; break; case HELI_STATUS_SHOT_DOWN: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; break; case HELI_STATUS_HOVER2: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; break; default: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 12.0f; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 12.0f; break; } @@ -994,7 +994,7 @@ CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, i float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude(); CVector line = (*line1 - *line0); float lineLength = line.Magnitude(); - *bulletPos = *line0 + line*max(1.0f, distToHeli-5.0f); + *bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f); pHelis[i]->m_nBulletDamage += damage; |