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author | aap <aap@papnet.eu> | 2020-04-15 22:36:21 +0200 |
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committer | aap <aap@papnet.eu> | 2020-04-15 22:36:21 +0200 |
commit | afce2e1bb3212a01efe0205313cf5d632eee8a20 (patch) | |
tree | e9602e11ba49ad3cd35c0af4355eec330d73aa8b /src/vehicles/Heli.cpp | |
parent | implemented most of librw wrapper (diff) | |
parent | Merge pull request #440 from Fire-Head/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Heli.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 3dc1deeb..c4cdcb02 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -78,6 +78,9 @@ CHeli::CHeli(int32 id, uint8 CreatedBy) m_bTestRight = true; m_fTargetOffset = 0.0f; m_fSearchLightX = m_fSearchLightY = 0.0f; + + // BUG: not in game but gets initialized to CDCDCDCD in debug + m_nLastShotTime = 0; } void @@ -590,7 +593,12 @@ CHeli::PreRender(void) break; } RwRGBA col = { r, g, b, 32 }; +#ifdef FIX_BUGS + pos.z = m_fHeliDustZ[frm]; +#else + // What the hell is the point of this? pos.z = m_fHeliDustZ[(i - (i&3))/4]; // advance every 4 iterations, why not just /4? +#endif if(pos.z > -200.0f && GetPosition().z - pos.z < 20.0f) CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, 0.0f, col); i++; |