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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-10 11:26:32 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-10 11:26:32 +0200
commita827f0dd559331d756f57ddf63e535d100503ab2 (patch)
tree30e72a7fb5ab5fe27bf9b0f810486854c0814991 /src/vehicles/Plane.cpp
parentmore car control (diff)
parentCClumpModelInfo; little fixes (diff)
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Diffstat (limited to '')
-rw-r--r--src/vehicles/Plane.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index 71189d84..39069364 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -806,7 +806,7 @@ CPlane::LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool
for(i = 0; i < numNodes; i++){
*gString = '\0';
- for(lp = 0; work_buff[bp] != '\n'; bp++, lp++)
+ for(lp = 0; work_buff[bp] != '\n' && work_buff[bp] != '\0'; bp++, lp++)
gString[lp] = work_buff[bp];
bp++;
// BUG: game doesn't terminate string