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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-06-29 08:37:53 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-29 08:37:53 +0200 |
commit | 860f75d66ce51f2f5f3ea2b4b2b582f6d161a2bb (patch) | |
tree | 6a8f83b0d46e97b198f095b7624deecca75051e7 /src/vehicles/Train.cpp | |
parent | restore Text.cpp (diff) | |
parent | Merge remote-tracking branch 'upstream/master' (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Train.cpp | 51 |
1 files changed, 48 insertions, 3 deletions
diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index 1d47ca3a..26d0dee7 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -13,6 +13,7 @@ #include "DMAudio.h" #include "HandlingMgr.h" #include "Train.h" +#include "AudioScriptObject.h" static CTrainNode* pTrackNodes; static int16 NumTrackNodes; @@ -35,6 +36,8 @@ static float EngineTrackSpeed_S[4]; CVector CTrain::aStationCoors[3]; CVector CTrain::aStationCoors_S[4]; +static bool bTrainArrivalAnnounced[3] = {false, false, false}; + CTrain::CTrain(int32 id, uint8 CreatedBy) : CVehicle(CreatedBy) { @@ -60,6 +63,10 @@ CTrain::CTrain(int32 id, uint8 CreatedBy) bUsesCollision = true; SetStatus(STATUS_TRAIN_MOVING); + +#ifdef FIX_BUGS + m_isFarAway = true; +#endif } void @@ -197,7 +204,7 @@ CTrain::ProcessControl(void) if(m_bTrainStopping){ m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000; m_nDoorState = TRAIN_DOOR_OPENING; - DMAudio.PlayOneShot(m_audioEntityId, SOUND_18, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_TRAIN_DOOR_CLOSE, 0.0f); } break; @@ -214,7 +221,7 @@ CTrain::ProcessControl(void) if(!m_bTrainStopping){ m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000; m_nDoorState = TRAIN_DOOR_CLOSING; - DMAudio.PlayOneShot(m_audioEntityId, SOUND_19, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_TRAIN_DOOR_OPEN, 0.0f); } break; @@ -619,9 +626,47 @@ CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int1 } void +PlayAnnouncement(uint8 sound, uint8 station) +{ + // this was gone in a PC version but inlined on PS2 + cAudioScriptObject *obj = new cAudioScriptObject; + obj->AudioId = sound; + obj->Posn = CTrain::aStationCoors[station]; + obj->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(obj); +} + +void ProcessTrainAnnouncements(void) { - // TODO but unused + for (int i = 0; i < ARRAY_SIZE(StationDist); i++) { + for (int j = 0; j < ARRAY_SIZE(EngineTrackPosition); j++) { + if (!bTrainArrivalAnnounced[i]) { + float preDist = StationDist[i] - 100.0f; + if (preDist < 0.0f) + preDist += TotalLengthOfTrack; + if (EngineTrackPosition[j] > preDist && EngineTrackPosition[j] < StationDist[i]) { + bTrainArrivalAnnounced[i] = true; + PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1, i); + break; + } + } else { + float postDist = StationDist[i] + 10.0f; +#ifdef FIX_BUGS + if (postDist > TotalLengthOfTrack) + postDist -= TotalLengthOfTrack; +#else + if (postDist < 0.0f) // does this even make sense here? + postDist += TotalLengthOfTrack; +#endif + if (EngineTrackPosition[j] > StationDist[i] && EngineTrackPosition[j] < postDist) { + bTrainArrivalAnnounced[i] = false; + PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2, i); + break; + } + } + } + } } void |