summaryrefslogtreecommitdiffstats
path: root/src/vehicles/Vehicle.cpp
diff options
context:
space:
mode:
authorNikolay Korolev <nickvnuk@gmail.com>2020-10-05 15:09:44 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-10-05 15:09:44 +0200
commit2bfb54b192c54ee30be046b016ee10476fc73144 (patch)
tree88de9ac0946e50a544758134e35d0f07f684ed04 /src/vehicles/Vehicle.cpp
parentsmall fix (diff)
downloadre3-2bfb54b192c54ee30be046b016ee10476fc73144.tar
re3-2bfb54b192c54ee30be046b016ee10476fc73144.tar.gz
re3-2bfb54b192c54ee30be046b016ee10476fc73144.tar.bz2
re3-2bfb54b192c54ee30be046b016ee10476fc73144.tar.lz
re3-2bfb54b192c54ee30be046b016ee10476fc73144.tar.xz
re3-2bfb54b192c54ee30be046b016ee10476fc73144.tar.zst
re3-2bfb54b192c54ee30be046b016ee10476fc73144.zip
Diffstat (limited to '')
-rw-r--r--src/vehicles/Vehicle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 9aa90845..82754fe9 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -706,7 +706,7 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
}
}
#ifdef FIX_BUGS // removing dumb case when shooting police car in player's own garage gives wanted level
- if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && !bHasBeenOwnedByPlayer)
+ if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && damagedBy != nil && !bHasBeenOwnedByPlayer)
#else
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed())
#endif