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author | erorcun <erayorcunus@gmail.com> | 2020-10-07 23:59:10 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-10-07 23:59:10 +0200 |
commit | 8b7bf76260ab7577a230cc37b42e149234513e6e (patch) | |
tree | 4a0fd8df8835de36d252de5fefb796b07edac4a4 /src/vehicles | |
parent | Fix build on clang (diff) | |
parent | back to the future style wheels on flying (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Automobile.cpp | 39 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 33 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 3 |
3 files changed, 52 insertions, 23 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 05596e75..01a4f094 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -1375,6 +1375,10 @@ CAutomobile::ProcessControl(void) // Flying bool playRotorSound = false; + bool isPlane = GetModelIndex() == MI_DODO || bAllDodosCheat; +#ifdef FIX_BUGS + isPlane = isPlane && !IsRealHeli(); +#endif if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){ if(IsRealHeli()){ bEngineOn = false; @@ -1383,16 +1387,7 @@ CAutomobile::ProcessControl(void) if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f) playRotorSound = true; } - }else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) && -#ifdef FIX_BUGS - !IsRealHeli() && -#endif - m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ -#ifdef ALT_DODO_CHEAT - if (bAltDodoCheat) - FlyingControl(FLIGHT_MODEL_PLANE); - else -#endif + }else if(isPlane && m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ if(GetModelIndex() == MI_DODO) FlyingControl(FLIGHT_MODEL_DODO); else @@ -2594,6 +2589,10 @@ CAutomobile::PreRender(void) CGeneral::GetRandomNumberInRange(0.0f, 90.0f), CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); } +#ifdef BETTER_ALLCARSAREDODO_CHEAT + } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { + mat.RotateY(-HALFPI); +#endif }else{ // tilt wheel depending oh how much it presses on ground float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; @@ -2631,6 +2630,10 @@ CAutomobile::PreRender(void) CGeneral::GetRandomNumberInRange(0.0f, 90.0f), CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); } +#ifdef BETTER_ALLCARSAREDODO_CHEAT + } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { + mat.RotateY(HALFPI); +#endif }else{ // tilt wheel depending oh how much it presses on ground float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; @@ -2660,6 +2663,10 @@ CAutomobile::PreRender(void) m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB == SURFACE_WATER){ // hovering on water mat.RotateY(-HALFPI); +#ifdef BETTER_ALLCARSAREDODO_CHEAT + } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { + mat.RotateY(-HALFPI); +#endif }else{ // tilt wheel depending oh how much it presses on ground float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; @@ -2690,6 +2697,10 @@ CAutomobile::PreRender(void) m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB == SURFACE_WATER){ // hovering on water mat.RotateY(HALFPI); +#ifdef BETTER_ALLCARSAREDODO_CHEAT + } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { + mat.RotateY(HALFPI); +#endif }else{ // tilt wheel depending oh how much it presses on ground float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; @@ -2820,6 +2831,10 @@ CAutomobile::PreRender(void) CGeneral::GetRandomNumberInRange(0.0f, 90.0f), CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); } +#ifdef BETTER_ALLCARSAREDODO_CHEAT + } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { + mat.RotateY(-HALFPI); +#endif }else{ // tilt wheel depending oh how much it presses on ground float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; @@ -2857,6 +2872,10 @@ CAutomobile::PreRender(void) CGeneral::GetRandomNumberInRange(0.0f, 90.0f), CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); } +#ifdef BETTER_ALLCARSAREDODO_CHEAT + } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { + mat.RotateY(HALFPI); +#endif }else{ // tilt wheel depending oh how much it presses on ground float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 79e27c00..e3d73771 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -41,9 +41,6 @@ bool CVehicle::bCheat3; bool CVehicle::bCheat4; bool CVehicle::bCheat5; bool CVehicle::bCheat8; -#ifdef ALT_DODO_CHEAT -bool CVehicle::bAltDodoCheat; -#endif bool CVehicle::bHoverCheat; bool CVehicle::bAllTaxisHaveNitro; bool CVehicle::m_bDisableMouseSteering = true; @@ -351,14 +348,26 @@ CVehicle::FlyingControl(eFlightModel flightModel) fSteerUD *= -fSteerMult; // thrust + float fThrust = pFlyingHandling->fThrust; + float fThrustFallOff = pFlyingHandling->fThrustFallOff; + float fThrustFallOffBack = pFlyingHandling->fThrustFallOff * 8.0f; +#ifdef BETTER_ALLCARSAREDODO_CHEAT + if (bAllDodosCheat && !IsRealPlane()) { + fThrust = pHandling->Transmission.fEngineAcceleration + * (pHandling->Transmission.nDriveType == '4' ? 4.0f : 2.0f); + fThrust = 5.0f * Max(fThrust, pFlyingHandling->fThrust); //tweak: (cars engines too weak to thrust car on air) + fThrustFallOff = Min(0.7f / pHandling->Transmission.fMaxVelocity, fThrustFallOff); //tweak: (use 0.7 instead of 1.0 to make cars 30% faster) + fThrustFallOffBack = -1.0f / pHandling->Transmission.fMaxReverseVelocity; + } +#endif float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward()); CVector vecTail = GetColModel()->boundingBox.min.y * GetForward(); - float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; + float fPedalState = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; float fThrustAccel; - if(fForwSpeed > 0.0f || fThrust > 0.0f) - fThrustAccel = (fThrust - pFlyingHandling->fThrustFallOff * fForwSpeed) * pFlyingHandling->fThrust; + if(fForwSpeed > 0.0f || fPedalState > 0.0f) + fThrustAccel = (fPedalState - fThrustFallOff * fForwSpeed) * fThrust; else - fThrustAccel = Min(fThrust - 8.0f * pFlyingHandling->fThrustFallOff * fForwSpeed, 0.0f) * pFlyingHandling->fThrust; + fThrustAccel = Min(fPedalState - fThrustFallOffBack * fForwSpeed, 0.0f) * fThrust; if(flightModel == FLIGHT_MODEL_PLANE_UNUSED) fThrustAccel *= 0.3f; else if(flightModel == FLIGHT_MODEL_PLANE) @@ -396,14 +405,18 @@ CVehicle::FlyingControl(eFlightModel flightModel) float fPitchAccel = pFlyingHandling->fPitchStab * fTail * Abs(fTail) + pFlyingHandling->fPitch * fSteerUD * fForwSpeed; ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecTail); - float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); - float fLiftAccel = (pFlyingHandling->fAttackLift * fLift + pFlyingHandling->fFormLift) * fForwSpeed * fForwSpeed; + float fLift = DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); //accel*angle + float fLiftAccel = (pFlyingHandling->fFormLift - pFlyingHandling->fAttackLift * fLift) * SQR(fForwSpeed); float fLiftImpulse = fLiftAccel * m_fMass * CTimer::GetTimeStep(); if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpulse) { if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f) fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass; else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f) fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass; +#ifdef BETTER_ALLCARSAREDODO_CHEAT + else if(bAllDodosCheat && GetPosition().z > 170.0f) + fLiftImpulse = CTimer::GetTimeStep() * 0.9f * GRAVITY * m_fMass; +#endif } ApplyMoveForce(fLiftImpulse * GetUp()); @@ -433,7 +446,7 @@ CVehicle::FlyingControl(eFlightModel flightModel) case FLIGHT_MODEL_HELI: { #ifdef RESTORE_ALLCARSHELI_CHEAT - tFlyingHandlingData* flyingHandling = bAllCarCheat && GetStatus() == STATUS_PLAYER && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling; + tFlyingHandlingData* flyingHandling = bAllCarCheat && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling; #else tFlyingHandlingData* flyingHandling = pFlyingHandling; #endif diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 34106327..6bd6f7c6 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -400,9 +400,6 @@ public: static bool bCheat4; static bool bCheat5; static bool bCheat8; -#ifdef ALT_DODO_CHEAT - static bool bAltDodoCheat; -#endif static bool bHoverCheat; static bool bAllTaxisHaveNitro; static bool m_bDisableMouseSteering; |