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authormajestic <majesticcoding@gmail.com>2020-09-30 12:13:32 +0200
committermajestic <majesticcoding@gmail.com>2020-09-30 12:13:32 +0200
commitd4efd003bc614f20074dd4daf96a2a223ff51bea (patch)
treecde4b80f479c84fe4a164fe3daef1309785f17be /src/vehicles
parentExperiment (diff)
parentMerge remote-tracking branch 'origin/master' into miami (diff)
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Diffstat (limited to '')
-rw-r--r--src/vehicles/Automobile.cpp52
-rw-r--r--src/vehicles/Automobile.h3
-rw-r--r--src/vehicles/Boat.cpp4
-rw-r--r--src/vehicles/CarGen.cpp6
-rw-r--r--src/vehicles/DamageManager.cpp2
-rw-r--r--src/vehicles/Vehicle.cpp51
6 files changed, 70 insertions, 48 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index eec44c35..05596e75 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -100,7 +100,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
}
pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
- pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)mi->m_handlingId);
+ pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)mi->m_handlingId);
m_auto_unused1 = 20.0f;
m_auto_unused2 = 0;
@@ -1293,7 +1293,7 @@ CAutomobile::ProcessControl(void)
// Process front wheels off ground
- if(!IsRealHeli()){
+ if (!IsRealHeli()) {
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
@@ -1384,7 +1384,10 @@ CAutomobile::ProcessControl(void)
playRotorSound = true;
}
}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
- m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
+#ifdef FIX_BUGS
+ !IsRealHeli() &&
+#endif
+ m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
#ifdef ALT_DODO_CHEAT
if (bAltDodoCheat)
FlyingControl(FLIGHT_MODEL_PLANE);
@@ -1397,24 +1400,31 @@ CAutomobile::ProcessControl(void)
}else if(GetModelIndex() == MI_RCBARON){
FlyingControl(FLIGHT_MODEL_RCPLANE);
}else if(IsRealHeli() || bAllCarCheat){
- // Speed up rotor
- if(m_aWheelSpeed[1] < 0.22f && !bIsInWater){
- if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
- m_aWheelSpeed[1] += 0.003f;
- else
- m_aWheelSpeed[1] += 0.001f;
- }
+#ifdef RESTORE_ALLCARSHELI_CHEAT
+ if (bAllCarCheat)
+ FlyingControl(FLIGHT_MODEL_HELI);
+ else
+#endif
+ {
+ // Speed up rotor
+ if (m_aWheelSpeed[1] < 0.22f && !bIsInWater) {
+ if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
+ m_aWheelSpeed[1] += 0.003f;
+ else
+ m_aWheelSpeed[1] += 0.001f;
+ }
- // Fly
- if(m_aWheelSpeed[1] > 0.15f){
- if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
- FlyingControl(FLIGHT_MODEL_RCHELI);
- else if(m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) ||
- CPad::GetPad(0)->GetAccelerate() != 0 || CPad::GetPad(0)->GetCarGunUpDown() > 1.0f ||
- Abs(m_vecMoveSpeed.x) > 0.02f ||
- Abs(m_vecMoveSpeed.y) > 0.02f ||
- Abs(m_vecMoveSpeed.z) > 0.02f)
- FlyingControl(FLIGHT_MODEL_HELI);
+ // Fly
+ if (m_aWheelSpeed[1] > 0.15f) {
+ if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
+ FlyingControl(FLIGHT_MODEL_RCHELI);
+ else if (m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) ||
+ CPad::GetPad(0)->GetAccelerate() != 0 || CPad::GetPad(0)->GetCarGunUpDown() > 1.0f ||
+ Abs(m_vecMoveSpeed.x) > 0.02f ||
+ Abs(m_vecMoveSpeed.y) > 0.02f ||
+ Abs(m_vecMoveSpeed.z) > 0.02f)
+ FlyingControl(FLIGHT_MODEL_HELI);
+ }
}
// Blade collision
@@ -1486,7 +1496,7 @@ CAutomobile::ProcessControl(void)
CMatrix mat;
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
CVector blade = mat.GetRight();
- blade = GetMatrix() * blade;
+ blade = Multiply3x3(blade, GetMatrix());
camDist /= Max(Sqrt(distSq), 0.01f);
if(Abs(DotProduct(camDist, blade)) > 0.95f){
DMAudio.PlayOneShot(m_audioEntityId, SOUND_31, 0.0f);
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 3dee998d..b2f0643c 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -167,4 +167,5 @@ public:
static void SetAllTaxiLights(bool set);
};
-extern CVector vecHunterGunPos; \ No newline at end of file
+extern CVector vecHunterGunPos;
+extern bool bAllCarCheat; \ No newline at end of file
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 086a5002..1664ffd0 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -132,7 +132,11 @@ CBoat::ProcessControl(void)
if(bRenderScorched)
m_fBuoyancy *= 0.99f;
+#ifdef FIX_BUGS
+ if(FindPlayerPed() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
+#else
if(FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
+#endif
CVehicle *playerVeh = FindPlayerVehicle();
if(playerVeh && playerVeh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT &&
(AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp
index 84a19b82..130bf1e9 100644
--- a/src/vehicles/CarGen.cpp
+++ b/src/vehicles/CarGen.cpp
@@ -32,7 +32,7 @@ void CCarGenerator::SwitchOff()
void CCarGenerator::SwitchOn()
{
- m_nUsesRemaining = 255;
+ m_nUsesRemaining = UINT16_MAX;
m_nTimer = CalcNextGen();
++CTheCarGenerators::CurrentActiveCount;
}
@@ -143,10 +143,10 @@ void CCarGenerator::DoInternalProcessing()
m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pVehicle);
/* I don't think this is a correct comparasion */
#ifdef FIX_BUGS
- if (m_nUsesRemaining != 0)
+ if (m_nUsesRemaining < UINT16_MAX)
--m_nUsesRemaining;
#else
- if (m_nUsesRemaining < -1)
+ if (m_nUsesRemaining < ~0)
--m_nUsesRemaining;
#endif
m_nTimer = CalcNextGen();
diff --git a/src/vehicles/DamageManager.cpp b/src/vehicles/DamageManager.cpp
index e4c28c95..8ba235b7 100644
--- a/src/vehicles/DamageManager.cpp
+++ b/src/vehicles/DamageManager.cpp
@@ -48,8 +48,10 @@ CDamageManager::FuckCarCompletely(void)
#endif
}
// Why set to no damage?
+#ifndef FIX_BUGS
m_lightStatus = 0;
m_panelStatus = 0;
+#endif
SetEngineStatus(250);
}
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 378a4c0a..2e790e81 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -432,7 +432,12 @@ CVehicle::FlyingControl(eFlightModel flightModel)
case FLIGHT_MODEL_RCHELI:
case FLIGHT_MODEL_HELI:
{
- float rm = Pow(pFlyingHandling->fMoveRes, CTimer::GetTimeStep());
+#ifdef RESTORE_ALLCARSHELI_CHEAT
+ tFlyingHandlingData* flyingHandling = bAllCarCheat && GetStatus() == STATUS_PLAYER && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling;
+#else
+ tFlyingHandlingData* flyingHandling = pFlyingHandling;
+#endif
+ float rm = Pow(flyingHandling->fMoveRes, CTimer::GetTimeStep());
m_vecMoveSpeed *= rm;
if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE)
return;
@@ -441,11 +446,11 @@ CVehicle::FlyingControl(eFlightModel flightModel)
if(fThrust < 0.0f)
fThrust *= 2.0f;
if(flightModel == FLIGHT_MODEL_RCHELI){
- fThrust = pFlyingHandling->fThrust * fThrust + 0.45f;
+ fThrust = flyingHandling->fThrust * fThrust + 0.45f;
ApplyMoveForce(GRAVITY * CVector(0.0f, 0.0f, 0.5f) * m_fMass * CTimer::GetTimeStep());
}else
- fThrust = pFlyingHandling->fThrust * fThrust + 0.95f;
- fThrust -= pFlyingHandling->fThrustFallOff * fUpSpeed;
+ fThrust = flyingHandling->fThrust * fThrust + 0.95f;
+ fThrust -= flyingHandling->fThrustFallOff * fUpSpeed;
if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > 40.0f)
fThrust *= 10.0f/(GetPosition().z - 30.0f);
else if(GetPosition().z > 80.0f)
@@ -453,20 +458,20 @@ CVehicle::FlyingControl(eFlightModel flightModel)
ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep());
if (GetUp().z > 0.0f){
- float upRight = clamp(GetRight().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift);
- float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
+ float upRight = clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
+ float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
- float upFwd = clamp(GetForward().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift);
- float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
+ float upFwd = clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
+ float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
}else{
- float upRight = GetRight().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift;
- float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
+ float upRight = GetRight().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift;
+ float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
- float upFwd = GetForward().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift;
- float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
+ float upFwd = GetForward().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift;
+ float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
}
@@ -490,25 +495,25 @@ CVehicle::FlyingControl(eFlightModel flightModel)
fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
if (CPad::GetPad(0)->GetHorn()) {
fYaw = 0.0f;
- fPitch = clamp(pFlyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
- fRoll = clamp(pFlyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
+ fPitch = clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
+ fRoll = clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
}
- ApplyTurnForce(fPitch * GetUp() * pFlyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
- ApplyTurnForce(fRoll * GetUp() * pFlyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
+ ApplyTurnForce(fPitch * GetUp() * flyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
+ ApplyTurnForce(fRoll * GetUp() * flyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
- float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
+ float fSideSlipAccel = flyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep());
- float fYawAccel = pFlyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + pFlyingHandling->fYaw * fYaw;
+ float fYawAccel = flyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + flyingHandling->fYaw * fYaw;
ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), -GetForward());
- ApplyTurnForce(fYaw * GetForward() * pFlyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
+ ApplyTurnForce(fYaw * GetForward() * flyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
- float rX = Pow(pFlyingHandling->vecTurnRes.x, CTimer::GetTimeStep());
- float rY = Pow(pFlyingHandling->vecTurnRes.y, CTimer::GetTimeStep());
- float rZ = Pow(pFlyingHandling->vecTurnRes.z, CTimer::GetTimeStep());
+ float rX = Pow(flyingHandling->vecTurnRes.x, CTimer::GetTimeStep());
+ float rY = Pow(flyingHandling->vecTurnRes.y, CTimer::GetTimeStep());
+ float rZ = Pow(flyingHandling->vecTurnRes.z, CTimer::GetTimeStep());
CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
- float fResistanceMultiplier = Pow(1.0f / (pFlyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep());
+ float fResistanceMultiplier = Pow(1.0f / (flyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep());
float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z;
vecTurnSpeed.x *= rX;
vecTurnSpeed.y *= rY;