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author | Sergeanur <s.anureev@yandex.ua> | 2021-06-30 20:26:36 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-30 20:26:36 +0200 |
commit | 138abb91f6232ef40e1093b3c37122e1b0bf2cf1 (patch) | |
tree | c4c694734bb56c29ddf8b5bbd891741540a7c68b /src/vehicles | |
parent | Fix script load (diff) | |
parent | Pause radio when game is paused (diff) | |
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Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Automobile.cpp | 22 | ||||
-rw-r--r-- | src/vehicles/Bike.cpp | 16 | ||||
-rw-r--r-- | src/vehicles/Boat.cpp | 22 | ||||
-rw-r--r-- | src/vehicles/Door.cpp | 4 | ||||
-rw-r--r-- | src/vehicles/Heli.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Transmission.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 14 |
7 files changed, 41 insertions, 41 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 2112e666..ef7fded0 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -933,7 +933,7 @@ CAutomobile::ProcessControl(void) float adhesion = CSurfaceTable::GetAdhesiveLimit(point); // i have no idea what's going on here float magic = traction * adhesion * 16.0f / SQR(fwdSpeed); - magic = clamp(magic, -1.0f, 1.0f); + magic = Clamp(magic, -1.0f, 1.0f); magic = Asin(magic); if(m_fSteerAngle < 0.0f && rightSpeed > 0.05f || m_fSteerAngle > 0.0f && rightSpeed < -0.05f || @@ -2081,7 +2081,7 @@ CAutomobile::PreRender(void) // 1.0 if directly behind car, -1.0 if in front float behindness = DotProduct(lookVector, GetForward()); - behindness = clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary + behindness = Clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary // 0.0 if behind car, PI if in front // Abs not necessary float angle = Abs(Acos(behindness)); @@ -2439,7 +2439,7 @@ CAutomobile::PreRender(void) float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; if(GetModelIndex() == MI_VOODOO) groundOffset *= 0.6f; - mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f))); + mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f))); } } if(pHandling->Flags & HANDLING_FAT_REARW) @@ -2480,7 +2480,7 @@ CAutomobile::PreRender(void) float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; if(GetModelIndex() == MI_VOODOO) groundOffset *= 0.6f; - mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f))); + mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f))); } } if(pHandling->Flags & HANDLING_FAT_REARW) @@ -2513,7 +2513,7 @@ CAutomobile::PreRender(void) float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; if(GetModelIndex() == MI_VOODOO) groundOffset *= 0.6f; - mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f))); + mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f))); } } if(pHandling->Flags & HANDLING_FAT_REARW) @@ -2547,7 +2547,7 @@ CAutomobile::PreRender(void) float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; if(GetModelIndex() == MI_VOODOO) groundOffset *= 0.6f; - mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f))); + mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f))); } } if(pHandling->Flags & HANDLING_FAT_REARW) @@ -2681,7 +2681,7 @@ CAutomobile::PreRender(void) float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; if(GetModelIndex() == MI_VOODOO) groundOffset *= 0.6f; - mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f))); + mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f))); } } if(pHandling->Flags & HANDLING_NARROW_FRONTW) @@ -2722,7 +2722,7 @@ CAutomobile::PreRender(void) float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; if(GetModelIndex() == MI_VOODOO) groundOffset *= 0.6f; - mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f))); + mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f))); } } if(pHandling->Flags & HANDLING_NARROW_FRONTW) @@ -2948,7 +2948,7 @@ CAutomobile::ProcessControlInputs(uint8 pad) 0.2f*CTimer::GetTimeStep(); nLastControlInput = 0; } - m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f); + m_fSteerInput = Clamp(m_fSteerInput, -1.0f, 1.0f); // Accelerate/Brake float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f; @@ -3068,7 +3068,7 @@ CAutomobile::FireTruckControl(void) m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep(); m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown() * 0.0001f * CTimer::GetTimeStep(); } - m_fCarGunUD = clamp(m_fCarGunUD, 0.05f, 0.3f); + m_fCarGunUD = Clamp(m_fCarGunUD, 0.05f, 0.3f); CVector cannonPos(0.0f, 1.5f, 1.9f); @@ -3493,7 +3493,7 @@ CAutomobile::HydraulicControl(void) float limitDiff = extendedLowerLimit - normalLowerLimit; if(limitDiff != 0.0f && Abs(maxDelta/limitDiff) > 0.01f){ float f = (maxDelta + limitDiff)/2.0f/limitDiff; - f = clamp(f, 0.0f, 1.0f); + f = Clamp(f, 0.0f, 1.0f); DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_3, f); if(f < 0.4f || f > 0.6f) setPrevRatio = true; diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index fdcf1960..627cddbb 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -536,7 +536,7 @@ CBike::ProcessControl(void) m_fWheelAngle += DEGTORAD(1.0f)*CTimer::GetTimeStep(); if(bIsStanding){ float f = Pow(0.97f, CTimer::GetTimeStep()); - m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f); + m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(Clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f); m_fLeanLRAngle = m_fLeanLRAngle2; } }else{ @@ -1031,9 +1031,9 @@ CBike::ProcessControl(void) lean = DotProduct(m_vecMoveSpeed-initialMoveSpeed, m_vecAvgSurfaceRight); lean /= GRAVITY*Max(CTimer::GetTimeStep(), 0.01f); if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST) - lean = clamp(lean, -0.4f*pBikeHandling->fMaxLean, 0.4f*pBikeHandling->fMaxLean); + lean = Clamp(lean, -0.4f*pBikeHandling->fMaxLean, 0.4f*pBikeHandling->fMaxLean); else - lean = clamp(lean, -pBikeHandling->fMaxLean, pBikeHandling->fMaxLean); + lean = Clamp(lean, -pBikeHandling->fMaxLean, pBikeHandling->fMaxLean); float f = Pow(pBikeHandling->fDesLean, CTimer::GetTimeStep()); m_fLeanLRAngle2 = (Asin(lean) - idleAngle)*(1.0f-f) + m_fLeanLRAngle2*f; }else{ @@ -1056,11 +1056,11 @@ CBike::ProcessControl(void) if(m_aSuspensionSpringRatio[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_R2] < 1.0f){ // BUG: this clamp makes no sense and the arguments seem swapped too ApplyTurnForce(contactPoints[BIKESUSP_R1], - m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep()); + m_fTurnMass*Sin(m_fBrakeDestabilization)*Clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep()); }else{ // BUG: this clamp makes no sense and the arguments seem swapped too ApplyTurnForce(contactPoints[BIKESUSP_R1], - m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep()); + m_fTurnMass*Sin(m_fBrakeDestabilization)*Clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep()); } }else m_fBrakeDestabilization = 0.0f; @@ -1223,7 +1223,7 @@ CBike::ProcessControl(void) // Balance bike if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){ float onSideness = DotProduct(GetRight(), m_vecAvgSurfaceNormal); - onSideness = clamp(onSideness, -1.0f, 1.0f); + onSideness = Clamp(onSideness, -1.0f, 1.0f); CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass); // Keep bike upright if(bBalancedByRider){ @@ -1843,7 +1843,7 @@ CBike::ProcessControlInputs(uint8 pad) 0.2f*CTimer::GetTimeStep(); nLastControlInput = 0; } - m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f); + m_fSteerInput = Clamp(m_fSteerInput, -1.0f, 1.0f); // Lean forward/backward float updown; @@ -1853,7 +1853,7 @@ CBike::ProcessControlInputs(uint8 pad) #endif updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f; m_fLeanInput += (updown - m_fLeanInput)*0.2f*CTimer::GetTimeStep(); - m_fLeanInput = clamp(m_fLeanInput, -1.0f, 1.0f); + m_fLeanInput = Clamp(m_fLeanInput, -1.0f, 1.0f); // Accelerate/Brake float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f; diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 14999293..ab70f19b 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -158,9 +158,9 @@ CBoat::ProcessControl(void) r = 127.5f*(CTimeCycle::GetAmbientRed_Obj() + 0.5f*CTimeCycle::GetDirectionalRed()); g = 127.5f*(CTimeCycle::GetAmbientGreen_Obj() + 0.5f*CTimeCycle::GetDirectionalGreen()); b = 127.5f*(CTimeCycle::GetAmbientBlue_Obj() + 0.5f*CTimeCycle::GetDirectionalBlue()); - r = clamp(r, 0, 255); - g = clamp(g, 0, 255); - b = clamp(b, 0, 255); + r = Clamp(r, 0, 255); + g = Clamp(g, 0, 255); + b = Clamp(b, 0, 255); splashColor.red = r; splashColor.green = g; splashColor.blue = b; @@ -169,9 +169,9 @@ CBoat::ProcessControl(void) r = 229.5f*(CTimeCycle::GetAmbientRed() + 0.85f*CTimeCycle::GetDirectionalRed()); g = 229.5f*(CTimeCycle::GetAmbientGreen() + 0.85f*CTimeCycle::GetDirectionalGreen()); b = 229.5f*(CTimeCycle::GetAmbientBlue() + 0.85f*CTimeCycle::GetDirectionalBlue()); - r = clamp(r, 0, 255); - g = clamp(g, 0, 255); - b = clamp(b, 0, 255); + r = Clamp(r, 0, 255); + g = Clamp(g, 0, 255); + b = Clamp(b, 0, 255); jetColor.red = r; jetColor.green = g; jetColor.blue = b; @@ -387,7 +387,7 @@ CBoat::ProcessControl(void) if(CPad::GetPad(0)->GetHandBrake()) steerLoss *= 0.5f; steerFactor -= steerLoss; - steerFactor = clamp(steerFactor, 0.0f, 1.0f); + steerFactor = Clamp(steerFactor, 0.0f, 1.0f); } CVector boundMin = GetColModel()->boundingBox.min; @@ -772,17 +772,17 @@ CBoat::ProcessControlInputs(uint8 pad) m_nPadID = 3; m_fBrake += (CPad::GetPad(pad)->GetBrake()/255.0f - m_fBrake)*0.1f; - m_fBrake = clamp(m_fBrake, 0.0f, 1.0f); + m_fBrake = Clamp(m_fBrake, 0.0f, 1.0f); if(m_fBrake < 0.05f){ m_fBrake = 0.0f; m_fAccelerate += (CPad::GetPad(pad)->GetAccelerate()/255.0f - m_fAccelerate)*0.1f; - m_fAccelerate = clamp(m_fAccelerate, 0.0f, 1.0f); + m_fAccelerate = Clamp(m_fAccelerate, 0.0f, 1.0f); }else m_fAccelerate = -m_fBrake*0.3f; m_fSteeringLeftRight += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteeringLeftRight)*0.2f; - m_fSteeringLeftRight = clamp(m_fSteeringLeftRight, -1.0f, 1.0f); + m_fSteeringLeftRight = Clamp(m_fSteeringLeftRight, -1.0f, 1.0f); float steeringSq = m_fSteeringLeftRight < 0.0f ? -SQR(m_fSteeringLeftRight) : SQR(m_fSteeringLeftRight); m_fSteerAngle = pHandling->fSteeringLock * DEGTORAD(steeringSq); @@ -1065,7 +1065,7 @@ CBoat::PreRender(void) rot = CGeneral::LimitRadianAngle(rot); if(rot > HALFPI) rot = PI; else if(rot < -HALFPI) rot = -PI; - rot = clamp(rot, -DEGTORAD(63.0f), DEGTORAD(63.0f)); + rot = Clamp(rot, -DEGTORAD(63.0f), DEGTORAD(63.0f)); m_fMovingSpeed += (0.008f * CWeather::Wind + 0.002f) * rot; m_fMovingSpeed *= Pow(0.9985f, CTimer::GetTimeStep())/(500.0f*SQR(m_fMovingSpeed) + 1.0f); diff --git a/src/vehicles/Door.cpp b/src/vehicles/Door.cpp index 72a30339..6e35c951 100644 --- a/src/vehicles/Door.cpp +++ b/src/vehicles/Door.cpp @@ -52,11 +52,11 @@ CDoor::Process(CVehicle *vehicle) fSpeedDiff = vecSpeedDiff.y - vecSpeedDiff.x; break; } - fSpeedDiff = clamp(fSpeedDiff, -0.2f, 0.2f); + fSpeedDiff = Clamp(fSpeedDiff, -0.2f, 0.2f); if(Abs(fSpeedDiff) > 0.002f) m_fAngVel += fSpeedDiff; m_fAngVel *= 0.945f; - m_fAngVel = clamp(m_fAngVel, -0.3f, 0.3f); + m_fAngVel = Clamp(m_fAngVel, -0.3f, 0.3f); m_fAngle += m_fAngVel; m_nDoorState = DOORST_SWINGING; diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 3f01ff41..a8423855 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -260,7 +260,7 @@ CHeli::ProcessControl(void) // Move up if too low if(GetPosition().z - 2.0f < groundZ && m_heliStatus != HELI_STATUS_SHOT_DOWN) m_vecMoveSpeed.z += CTimer::GetTimeStep()*0.01f; - m_vecMoveSpeed.z = clamp(m_vecMoveSpeed.z, -0.3f, 0.3f); + m_vecMoveSpeed.z = Clamp(m_vecMoveSpeed.z, -0.3f, 0.3f); } float fTargetDist = vTargetDist.Magnitude(); diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp index f7851f47..efc32079 100644 --- a/src/vehicles/Transmission.cpp +++ b/src/vehicles/Transmission.cpp @@ -150,7 +150,7 @@ cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, fl else if(cheat == 2) inertiaMult *= TRANSMISSION_NITROS_INERTIA_MULT; float var2target = 1.0f - inertiaMult*fEngineInertia; - var2target = clamp(var2target, 0.1f, 1.0f); + var2target = Clamp(var2target, 0.1f, 1.0f); *inertiaVar2 = (1.0f-TRANSMISSION_SMOOTHER_FRAC)*var2target + TRANSMISSION_SMOOTHER_FRAC*(*inertiaVar2); *inertiaVar1 = var1; fAcceleration *= *inertiaVar2; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 9a701b44..e684aad7 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -480,11 +480,11 @@ CVehicle::FlyingControl(eFlightModel flightModel) ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep()); if (GetUp().z > 0.0f){ - float upRight = clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift); + float upRight = Clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift); float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); ApplyTurnForce(upImpulseRight * GetUp(), GetRight()); - float upFwd = clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift); + float upFwd = Clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift); float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); ApplyTurnForce(upImpulseFwd * GetUp(), GetForward()); }else{ @@ -523,8 +523,8 @@ CVehicle::FlyingControl(eFlightModel flightModel) fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; if (CPad::GetPad(0)->GetHorn()) { fYaw = 0.0f; - fPitch = clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f); - fRoll = clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f); + fPitch = Clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f); + fRoll = Clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f); } ApplyTurnForce(fPitch * GetUp() * flyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward()); ApplyTurnForce(fRoll * GetUp() * flyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); @@ -2174,9 +2174,9 @@ CVehicle::HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd) float red = (0.3*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*255.0f/4.0f; float green = (0.3*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*255.0f/4.0f; float blue = (0.3*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*255.0f/4.0f; - r = clamp(red, 0.0f, 255.0f); - g = clamp(green, 0.0f, 255.0f); - b = clamp(blue, 0.0f, 255.0f); + r = Clamp(red, 0.0f, 255.0f); + g = Clamp(green, 0.0f, 255.0f); + b = Clamp(blue, 0.0f, 255.0f); RwRGBA col1 = { r, g, b, (RwUInt8)CGeneral::GetRandomNumberInRange(8, 32) }; RwRGBA col2 = { 255, 255, 255, 32 }; |